Category Archives: Kickstarter

How not to run a Kickstarter to fund your RPG

Kickstarter.com logo Kickstarter and similar services like IndieGoGo provide a great way of raising funds for creative projects. In the last year I’ve backed a couple of projects and all of them turned out great. Especially the Technoir Kickstarter was a fun ride.

But there are probably far more projects that never get funded or that turn into a train wreck after funding. I wouldn’t necessarily call me an expert on all things Kickstarter, but I have some ideas what you can do to prevent failure.

The most common problem is that even though you have a great idea, nobody seems to want to back your project. And usually you can see why this happens with one glance. Especially when I put some money on the table to fund a roleplaying game I want at least a PDF copy of the game. But I’ve seen Kickstarter projects where you had to back $20 or more for getting anything besides a “thank you”. Sorry, usually $20 is about my maximum I pay for PDF products that are already released. I don’t give you $20 for the hopes of getting something even when it looks interesting.

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Help Rogue Games fund Containment!

Rogue Experiments I just learned about the Containment Kickstarter a few minutes ago. I was actually just looking for something on the Rogue Games website, when I noticed that they recently started a Kickstarter project for “Containment – espionage roleplaying during the Cold War”. The game will come in a boxed set (Yay!) and contain the rulebook, a gamemaster’s book, two adventures and all the dice needed to play. Since Rogue Games usually utilizes their 12° system, I guess it will be two d12.

The Kickstarter will end in 27 days from now and it’s still far away from its $8000 goal. So if you are interested in Cold war espionage games, why don’t you check out the Kickstarter project page?

Technoir Dice Mechanics

I have no idea how I could have missed this, but Jeremy Keller actually recorded a short video that gives an overview of how the dice mechanics of Technoir work. If you’re interested in this game, you should definitely check the video out.

By the way, the Kickstarter hasn’t reached its next goal of $20,000 yet. This time Jeremy is looking for help. People are asked to contribute their idea what the next additional Player’s Guide should be about. The person who comes up with the idea that gets chosen in the end will be credited in the PDF and has the chance to help Jeremy brainstorming new training programs, objects, etc.!