Category Archives: NaGa DeMon

NaGaDeMon: So, what am I working on?

Yesterday I wrote that it was still a bit too early to talk about my projects. Today I think it’s already time to reveal at least some details to you, my dear readers. Yes, I made a lot of progress yesterday. It seems my creative juices are flowing. Smiley

First I have to admit that I don’t have one but two projects for NaGaDeMon this year. I thought this might increase my chances of at least getting one project done this year. Let’s hope it doesn’t achieve the opposite instead.

The first thing I am working on is Galaxy Core, the rules I wrote for NaGaDeMon 2012. The game used a d% for task resolution, which didn’t actually make that much sense, so I am now reworking it to a “d20 roll under” core mechanic. I also want to generally simplify things. If you are interested in what Galaxy Core looked like in 2012, feel free to check it out on the Stargazer Games website. Any feedback is highly appreciated, by the way!

The second project is … *drumrolls*Warrior, Rogue & Mage Pocket Edition. It has been a couple of years since I last worked on anything WyRM-related and it felt way overdue. The Pocket Edition will be a simplified version of an already simple game. The first thing I did was to throw out skills and talents and rework the magic system. There’s no mana anymore, but there’s some backlash if spells fail which cause damage to the caster. I also made some major changes to the combat system. Overall I try to make things simpler, while keeping the spirit of the original game. This is actually harder than I expected, and it may take some while until it feels right. This new edition of WR&M will also be released under a more open license than the original game. It will – if I ever get it done – be my gift to all the WR&M fans out there. So stay tuned!

It’s THIS time of the year again: NaGaDeMon!!!

November is a special month for all budding game designers. It’s the NaGaDeMon, the National (or rather interNational) Game Design Month. A couple of years ago, Nathan Russell had the awesome idea to riff on the concept of NaNoWriMo, but give it a gamer-centric spin.

The idea behind NaGaDeMon is to create, write about, and playtest a game during the month of November. It doesn’t have to be the one game to rule them all, but as long as it works and the whole process is fun, you’ve “won”. There are no special prices, no prestigious awards, but the warm and fuzzy feeling that you created your own game in that limited time.

I’ve worked on NaGaDeMon projects myself over the years, but alas most of them weren’t really finished. I already have some ideas about a game to work on this time, but it’s way too early to write about. But I might be reusing some old ideas. I hope that’s in line with the official NaGaDeMon rules. So what are your plans? Have you already started working on your project? Please share your comments below!

A change of focus

Some of you may have noticed that I started to blog more regularly again, and that I’ve slightly changed the focus of the blog. Over the last year and a half – probably even longer – I have been struggling with several mental health-related issues. I’ve had to deal with anxiety attacks, depression, etc. which not only affected my work but also my personal life as well. For a while even the thought of running a roleplaying game caused bouts of severe anxiety. As you can imagine this also affected my ability to write about my favorite hobby.

Luckily things are way better now. I feel much more relaxed, I am basically symptom-free, and I’m actually running two games for two different gaming groups at the moment. Scheduling is still an issue, but things are way better than half a year ago. This also helped me to write more. And while I still plan to post reviews and interviews with industry insiders in the future, I want to focus more on my personal experiences and thoughts on roleplaying games.

Stargazer’s World has always been – even after I opened it for other authors – not just a roleplaying blog but also my personal blog. From the feedback I’ve gotten over the last months I know that our readers are not only interested in hobby news, reviews etc. but also in a more personal look at the hobby. Over the last weeks I have often pondered about the games I’ve run in the past and what really is important to me. I love to run and play roleplaying games and it’s a joy to share my passion for the hobby with people all over the world.

I also realized that I am a gamer and blogger first and a game designer second. It was a lot of fun writing WR&M, Arcane Heroes, and the other games but especially the success of WR&M put a lot of pressure on me. For a long time I felt as if I had to churn out new games and supplements regularly and felt depressed when I wasn’t able to get anything done. This year I made the concious decision to skip NaGaDeMon (National Game Design Month) or force myself to work on unfinished projects. Game design should always be a fun activity for me, not another burden. There’s a reason why I don’t want to work as a professional game designer.

So, how much will the blog change? Probably not much. There might be slightly fewer reviews and more posts in which I muse about certain aspects of our hobby or share my personal experiences with gaming. At least when my posts are concerned, Stargazer’s World will focus a bit more on Stargazer. And I think this is a good thing.