Category Archives: 2d20

Review: Conan – Adventures in an Age Undreamed Of (Part 2)

This is part two of my review of Modiphius’ Conan – Adventures in an Age Undreamed Of. Last time we mostly focused on the character generation and the rules in general. This time we tackle Skills and Talents, as well as Combat and Sorcery.

But before talking about Skills and Talents I have to add something which I forgot last time. Aside from the character creation method I described in the first part of the review, there are two additional ones: there is a fully random character creation in which you roll 9d20, assign an order to the results and pick the options indicated by the dice rolls. Done. This is definitely a quick method of creating characters but not something I’d recommend. There’s also a method for creating larger-than-life characters which can go toe to toe with legends like Conan himself. Overall it’s obvious that the designers put a lot of thought into the whole character creation process. It reminds me a lot of the various lifepath character creation methods.

image

Let’s move on to skills and talents now. Conan includes a length list of skills including but not limited to Acrobatics, Command, Healing, Lore, Ranged Weapons, and Warcraft. Each skill grants the character access to a tree of relevant talents. You might know similar concepts from computer games. I also faintly remember that Exalted something pretty similar. These talents allow to further customize your character to your wishes even after character creation. I’ve included an example talent tree to the right. Tying talents to the various skills is definitely not a bad idea. It definitely helps players to find talents useful to them more quickly, because they just have to check those tied to their most important skills.

Continue reading Review: Conan – Adventures in an Age Undreamed Of (Part 2)

Review: Conan – Adventures in an Age Undreamed Of (Part 1)

imageMy first contact with Conan the Cimmerian was the 1982 movie “Conan the Barbarian”. It might not be the best movie ever and not very close to the Conan from Robert E. Howard’s stories, but still I was deeply impressed by the movie. I always wanted to learn more about Conan’s world, but it was many years later when I finally got my hands on a copy of Howard’s original Conan short stories.

I wouldn’t call myself a Conan fan, but I enjoy the mixture of swords & sorcery with elements of Lovecraft’s Cthulhu mythos which creates a delightfully different atmosphere to the standard Tolkienesque fare we often get nowadays. When Modiphius first announced that they were producing a Conan game I was thrilled. Unfortunately my financial situation at the time did not allow me to support the Kickstarter project. So I patiently waited until release.

I eventually got in touch with Modiphius’ Chris Birch who gratiously provided me with a review copy of Conan – Adventures in an Age Undreamed Of. The printed book is still a couple of months away, so this review is based on the already available PDF version of the game.

I will also try something which I haven’t done before. This review will be split into multiple parts. The core rulebook to the Conan game is a huge book and squeezing my review into a single 1500 words blog post wouldn’t do it justice. So this review will consist of at least two parts. The first, which you are reading now, mostly focuses on the character creation, and my thoughts on the 2d20 System in general.

Continue reading Review: Conan – Adventures in an Age Undreamed Of (Part 1)