This is part two of my review of Modiphius’ Conan – Adventures in an Age Undreamed Of. Last time we mostly focused on the character generation and the rules in general. This time we tackle Skills and Talents, as well as Combat and Sorcery.
But before talking about Skills and Talents I have to add something which I forgot last time. Aside from the character creation method I described in the first part of the review, there are two additional ones: there is a fully random character creation in which you roll 9d20, assign an order to the results and pick the options indicated by the dice rolls. Done. This is definitely a quick method of creating characters but not something I’d recommend. There’s also a method for creating larger-than-life characters which can go toe to toe with legends like Conan himself. Overall it’s obvious that the designers put a lot of thought into the whole character creation process. It reminds me a lot of the various lifepath character creation methods.
Let’s move on to skills and talents now. Conan includes a length list of skills including but not limited to Acrobatics, Command, Healing, Lore, Ranged Weapons, and Warcraft. Each skill grants the character access to a tree of relevant talents. You might know similar concepts from computer games. I also faintly remember that Exalted something pretty similar. These talents allow to further customize your character to your wishes even after character creation. I’ve included an example talent tree to the right. Tying talents to the various skills is definitely not a bad idea. It definitely helps players to find talents useful to them more quickly, because they just have to check those tied to their most important skills.