Today’s answer has been a constant all week, and it’s fitting it will be the Friday post. Just as the answer to the questions of #RPGaDay2017 about the game I prefer for open ended campaigns, and the one I like running as is, the answer for today is simple. Before I get to the answer, the question is:
August 18: Which RPG have you played the most in your life?
#RPGaDay2017 week three is here! Thanks for sticking around. Here we go…
August 15: Which RPG do you enjoy adapting the most?
I’m not a house ruler. Of course, I’ve written some house rules here and there, but incredibly in all these years, I haven’t really done so many. I usually tend to play games RAW, at least on the first pass, so I can change them with some knowledge of how they system works. I usually move to a new system by then and end up never modifying them.
There are two old games for which I wrote extensive house rules documents. These were more a case of necessity that actual enjoyment. I compiled a long house rules list for Rifts and other Palladium systems back when I played them. I also wrote a hose rule document for AD&D 2nd edition, but this came out of a player trying to exploit the rules rather than my desire to do it.
Welcome to day 2 of #RPGaDay2017. After the opening post, this second question really stumped me…
August 2: What is an RPG you would like to see published?
You’d think that the opportunity to sit at an imaginary publisher’s chair and decide which RPG I’d like to see published would be an easy answer. You’d be wrong!
It’s not that I don’t have an idea of what I’d like to see published, just that when I consider what I’d like to see published I think about it and conclude it’s either been done, or there is a close enough approximation. If I think of a genre or type of RPG there is so much out there. I really wanted to come up with a type of RPG that hasn’t been done before… and drew a blank. Sad day.
The more I think about it the more I come up with ideas about adaptations of particular intellectual properties that I would like to see as an RPG. This is solely my taste, not a product I think would necessarily sell, but who knows…
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