Category Archives: GURPS

What happened to the Girl Genius RPG?

Agatha I think I’ve mentioned it before that I just love Phil and Kaja Foglio’s webcomic Girl Genius. I actually started reading the comics back in the day, when they were only available in print. I have a soft spot for the Steampunk genre and I fell in love with Phil Foglio’s comics when I first saw “What’s New with Phil & Dixie” in Dragon magazine.

A long time ago Steve Jackson Games and the Foglios announced the Girl Genius Sourcebook and Roleplaying Game. While I doubt that GURPS is the perfect fit for the pretty weird Girl Genius World, I was overjoyed that I would be able to play or run adventures in the world of GG soon. Or so I thought. It has been a couple of years since the announcement and the GURPS Girl Genius game is still missing.

My guess is that between the work on the actual comic and the novelization (I found this blog post which gives a few details) there’s not much time to work on the RPG. And I fear they don’t want to release the RPG before all the open questions in the story have been answered. Perhaps if the current story arc comes to an end, we’ll finally see some news regarding the RPG.

But perhaps some of my readers have more information on what the status of this project is. If so, please let us know in the comments below.

On the other hand, do we really need an official Girl Genius RPG? Don’t get me wrong, I would love to play a GG game and I am sure I will buy the GURPS Girl Genius book as soon as it’s released, but with all the free RPGs and the background information (in form of the comics) already out there, don’t you think the interested fan shouldn’t be able to come up with some homebrew solution?

In an earlier post I recommended the use of Savage Worlds for such a game, but today I would probably opt for a more freeform system. RISUS would probably work very well and reflect the tongue-in-cheek nature of the comic. What do you think?

Old McWhateley had a cult… Iä! Iä! Cthulhu Fhtagn! – My Top 5 Lovecraftian gaming products

In keeping with the theme of Lovecraftian Week here in Stargazer’s World I want to do a series of mythos themed top five lists inspired by the works of H.P. Lovecraft. And since this is a gaming blog what better list to start with that my Top 5 Lovecraftian gaming products!

Hopefully it will be equal parts nostalgia and mini-review; I’ll try to include some gaming tidbits or ideas that can be of use to you. So without further ado gentle reader here we go…

Continue reading Old McWhateley had a cult… Iä! Iä! Cthulhu Fhtagn! – My Top 5 Lovecraftian gaming products

[German RPGs] 1w6 – Ein Würfel System

1w6 Recently Rob Lang of the Free RPG Blog asked me if I knew “1w6 – Ein Würfel System” (1d6 – One Die System). I had to admit that I’ve heard of it before, but I haven’t actually read it. So today I have a look at this free RPG which isn’t available in English language yet.

Free as free software
1w6 has been released under two licenses. Everything available at the website (including the rules you can download in PDF format) are licensed under a Creative Commons Attribution-Share-Alike-Non-Commercial license. But the creators of the game also offer a printed version which can be ordered directly from them or bought at some FLGS. This version has been released under the GNU General Public License.

Rules basics
A character in the EWS (Ein Würfel System) is described by traits and skills chosen freely by the player. Alternatively the GM may decide to use the attributes and skills from other games like GURPS or Fudge instead. Both traits and skills in normal humans are rated from 6 to 18. Action checks are made by rolling 1d6 and adding an appropriate trait or skill. If an even result is rolled it’s considered positive, odd results are negative. This method is called ±D6.
Usually the target number necessary to succeed is 9 or more.

Compatibility
The EWS was created with compatibility to two other games in mind: GURPS and Fudge. You get much more out of EWS if you have access to either one of these games. There’s even a sidebar containing detailed information on how you can convert advantages and disadvantages from these games to the EWS.

Presentation
I had a look at the German PDF version of the EWS, which is 52 pages long and contains character artwork from the computer game “Battle of Wesnoth” (which is also available under the GPL). The layout is one-columned with sidebars which contain additional information like designer’s notes and the like. There are a few editing errors, but nothing major. The production values are very decent for a free product.

Worlds and  Modules
The 1w6 website offers a SF setting for use with the system called RaumZeit (SpaceTime) and links to a few other websites which detail campaign worlds that are played using the EWS. Basically a GM should be able to play in every genre. There are also optional rules in form of modules available at the site which add magic, an initiative system, critical successes and failures and more to the game. “Modules” refers to the modular nature of the system which allows GMs to mix and match the rules to suit their preferences.

Conclusion
The EWS is definitely an interesting game, especially when you need a rules-light game with some compatibility to content created for Fudge or GURPS. Alas the rules are not available in English at this moment and the core rules don’t contain any rules for supernatural abilities like magic or super powers. But a resoruceful GM with a good grasp of the German language might put the EWS to good use.