Little over a year ago Monte Cook launched a Kickstarter for his “science fantasy rpg set in the distant future”. Back then he was looking for $20,000 to fund his project. Thirty nine days over $500,000 had been pledged and it became a runaway success. With a slew of stretch goals by the time it was over Numenera had become a full fledge game line and Monte Cook Games was a reality.
If you play role-playing games, this is not news for you, unless you roll your dice under a VERY large rock. It became one of the most expected games of 2013, including here where Michael listed it as one of the games he was excited about.
Monte made good on his word and delivered the Numenera PDF to backers on August 1st 2013, then came the Player’s Guide, and those of use that backed at a certain level will soon get our physical books. My first impression of Numenera was WOW! It is a gorgeous book, with layout, maps, art, all seamlessly coming together to evocate a feeling that manages to be alien and familiar at the same time. Monte and the team that worked on the book created a fun game that is well written and transmits the excitement of those that worked on it. It’s been compared to many things but for me it was as if Planescape and Gamma World had a baby and it’s all grown up!