I have seen a lot GM screens in my roleplaying times and most of them were either not too sturdy or the information printed on the GM’s side was only partially useful. One excellent GM screen was the one released by WotC for the new D&D 4th Edition but there’s another GM screen that put’s them all to shame!
I am talking about the “Savage Worlds Customizable GM Screen” by Pinnacle Entertainment Group. For around 26 bucks you get a sturdy trifold vinyl screen that has 6 pockets that you can use to customize your screen. I currently use it with the Pirates of the Spanish Main insets that you get for free at the official site, but you can easily create your own insets. If you don’t mind to create your own insets, you can use this GM screen with any roleplaying game. And since it’s coated with vinyl it’s pretty resistance to the common dangers on the playing table like sticky softdrinks, candle wax and/or spilled snack food.
You can even use it to hit your players if they don’t behave. It’s the perfect tool for the GM. 🙂
This saturday, we concluded our first Pirates of the Spanish Main adventure. I used the adventure that was printed in the back of the book, added some things and made some minor changes to the characters. I also built up the Baron Pettigrew to become a recurring villain.
And instead of going to plan another adventure I will now prepare for a sandbox campaign, where the players fully decide what they want to do. I will of course always have some single-sheet adventures ready, but for the most time I will try to avoid “rail-roading” the players.
In my opinion the Spanish Main is perfectly suited for that kind of campaign. But hey, what do I mean when I talk about a sandbox campaign? I am talking about a open-ended campaign where the player’s decide the course of action not a pre-planned adventure. If the player’s want to go plundering, it’s fine with me, if the want to do trading, it’s their call.
As a GM I will set the background and once in a while drop in some hints on some things I’ve planned in the past. Just like the “sub-quests” in some computer games. But there’s no epic “rescue the world from utter destruction” plot that forces me to railroad the players to some climatic fight at the end. If they want to bring down the evil Baron Pettigrew, it’s their decision not mine. But I have some ideas on how the world will change around them even without them doing anything. After all, even the Spanish Main in the 17th century was not a static place.
Savage Worlds is a multi-genre roleplaying game created by Pinnacle Entertainment. So it’s no coincidence that the Savage Worlds rules have some similarities with the classic Deadlands rules. But other than Deadlands which comes with an original background, the Savage World rules are suited for any campaign. And if you don’t want to create your own campaign there are quite a few SW campaign settings available at your FLGS and you can get dozens of “one-sheet adventures” at the official PegInc site for free!
The “Explorer’s Edition”
The SWEE is the newest edition of the SW rules. It’s a 160 pages paperback book and of smaller size than usual roleplaying game rules. The advantage is that you can easily carry the book around and check out the rules with ease instead of hauling around a whole library of books. And in most cases you don’t need anything more than this book, your campaign, dice, and a deck of poker cards to play or run SW. Continue reading “Savage Worlds Explorer’s Edition” Review→
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