Category Archives: PDQ

Swashbucklers of the 7 Skies now available over RPGNow

Swashbucklers of the 7 SkiesIf you are interested in swashbuckling fantasy RPGs you probably have heard of Chad Underkoffler’s latest work “Swashbucklers of the 7 Skies“. The hardcover version has been available  for some time now at IPR, but since yesterday or so, the PDF version is available at RPGNow, too. And you get the 323-page PDF for just $15 which is a steal, if you ask me. 

Skyships ply the 7 Skies, soaring from Cloud-Island to Cloud-Island for conquest, espionage, trade, and piracy. Kingdoms clash, cultures collide, and secrets abound. Heroes and villains roam Above the Blue, seeking action, intrigue, adventure, and style. Will you be one of them?

On the offical S7S site you’ll find additional information about the game including a free version of the PDQ rules used in the game and a 10-page PDF with background information on the campaign world.

Ask The Readers: Magic in PDQ?

Initially I planned to use FUDGE for the solo game with my girlfriend but in the end we decided to use Chad Underkoffler’s PDQ system (the core rules are freely available on the Atomic Sock Monkey website). The PDQ system is rules light, uses descriptive qualities instead of standard attributes, skills, etc. and is exactly what we need for the game we had in mind.

But the free rules available on the site lack rules for supernatural effects like magic or psionics. But both should play a role in the campaign I’ve planned, so do you guys have any idea how a simple magic system in PDQ could work? Magic should mainly be spell/ritual based much like in the “Call of Cthulhu” game. And psionics should mostly be ESP. The easiest way would be to make magic and psionics just another qualities and just improvise. But I think especially ritual magic would need a bit more background.

So my question to you is: how would you make magic work in PDQ?

Swashbucklers of the 7 Skies

One of the RPG Blogs I’ve subscribed in Google Reader is the german blog Rollenspiel-Almanach. Today a post about Swashbucklers of the 7 Skies grabbed my attention. I actually haven’t heard of that game before but I immediately saw flying ships and sky pirates in my mind’s eye. The post linked to a post by Evil Hat Publishing’s Fred Hicks who is obviously working on the layout of this upcoming game where he showcases two fully layouted pages. 

s7s

So, what’s Swashbucklers of the 7 Skies about? Here’s an excerpt from the Atomic Sock Monkey website:

Skyships ply the 7 Skies, soaring from Cloud-Island to Cloud-Island for conquest, espionage, trade, and piracy. Kingdoms clash, cultures collide, and secrets abound. Heroes and villains roam Above the Blue, seeking action, intrigue, adventure, and style. Will you be one of them?

Swashbucklers of the 7 Skies
*Written by Chad Underkoffler
*Art by Greg Holkan & Scott Kane
*Layout by Fred Hicks

Wow, that sounds really intriguing! The game is driven by the Prose Descriptive Qualities (PDQ) System Core Rules which reminded me a bit of FATE. I had to admit that I haven’t had the time to check the PDQ rules out completely but PDQ’s Qualities (or Fortes as they are called in PDQ#, the Swashbuckling version of PDQ) have a lot in common with FATE’s Aspects, but that’s perhaps just me. You can get both the PDQ and PDQ# rules as free PDF documents on the Atomic Sock Monkey website’s Freebies section.