Monday is here! At least you have new #RPGaDay2017 content to enjoy. Today’s topic is about a topic near and dear to my heart. Long campaigns!
August 14: Which RPG do you prefer for open-ended campaign play?
I love long campaigns. They are my bread and butter. My typical campaign lasts an average of two years. Not only that, my homebrewed campaign (about which I’ve written in the blog before) was created in 1987, 30 years ago! The current version, after I rebooted the timeline and continuity, in 1993, has been going for 24 years. So that’s the point of reference I’m coming from when I talk about a long running open ended campaign. What RPG have I used for all those games? Continue reading #RPGaDay2017 Day 14: No end in sight→
Thank you everyone for coming back for #RPGaDay2017 day 5, and very special thanks to those of you that left a comment yesterday on yesterday’s post. Today is the first of our Saturday posts. Weekend topics always seem special tome for some reason…. Today’s question is:
August 5: Which RPG cover best captures the spirit of the game?
This is another tough one for me! The quality of RPG book art direction has evolved so much through the years it is oftentimes unfair to compare books across the decades. There is the iconic red dragon vs. the fighter by Larry Elmore in the D&D red basic set. The revised covers of the AD&D books. In more recent years, the cover of the 1s edition of Mutants & Masterminds is still to me one of the best superhero RPG covers. So many choices, what to pick? Continue reading #RPGaDay2017 Day 5: You CAN judge a book by its cover!→
Last week we finally started our RIFTS campaign! Yay! While we all had a lot of fun, the Palladium managed to get into our way a couple of times. But let’s start from the beginning.
The group consists of four adventurers: a Mind Melter, a Ley Line Walker, a Combat Cyborg, and last but not least a Juicer. I could have made things easy for all of us by just declaring the player characters already know each other, but this time I wanted them to play out their first meeting.
When the game began the Combat Cyborg was escorting a truck caravan to a remote town somewhere near the ruins of Indianapolis. The town is called Sycamore (like the trees) and has made good profits in the past by supplying adventurers who wanted to explore the ruins or venture further into the Magic Zone. But recently a local gang has taken over the city and started taking slaves and killing locals who were not willing to pay the “protection fee”. Traders and other outsiders are usually not bothered because they bring in the money.
Before the Combat Cyborg and the caravan could enter town, they made a stop near the ruins where they stumbled upon the Ley Line Walker who was overjoyed to meet people to talk to after being in the wilderness for quite some time. The Cyborg grudingly agreed to let her join the caravan on the last leg of their journey.
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