Two days ago, Palladium Books revealed in its Weekly Update that there will be a new roleplaying game set in Rifts Earth (including a line of adventures) created by another company. For everyone who loves the setting of Rifts but doesn’t care for the rules this is great news. Alas Kevin Siembieda didn’t spill the beans what company is currently adapting Rifts to its own system.
I am really surprised that Mr. Siembieda finally allows another company to create a new Rifts game. Fans of the game have critizised the Palladium system for many years now. Any attempts of fans to create alternate rules have been answered by lawsuit threats. After a while people didn’t even dare to talk about the issue anymore.
And now – totally out of the blue – Palladium Books announces that they’ve made a deal with another company to release a whole series of Rifts products powered by a different game system. Of course people immediately started to speculate. Since Jason Richards’ Breachworld RPG shares a couple of elements with Rifts many people hoped he’d be working on the new Rifts game, but it seems that is not the case.
I really hope that the new Rifts game will not use Savage Worlds rules, which is another rumor I picked up on the web. Savage Worlds is not a bad system but I highly doubt it can handle the scale of the setting. To have both Rogue Scientists and Glitter Boys in the same game, the underlying system needs a granularity Savage World just doesn’t have.
There were also speculations that Green Ronin may be that secret company, since they announced “perhaps the biggest RPG story of the year” for GenCon in their January update, but from what we know now it’s more likely that they referred to their cooperation with Wil Wheaton and his Titansgrave setting. I also believe that the AGE System wouldn’t be a good fit either. But their Mutants & Masterminds system might actually work quite well, since it can handle powerlevels very well.
What are your thoughts on that announcement? As always, every comment is highly appreciated! Feel free to share your thoughts below.
I blame two men for my recent obsession with RIFTS and neither of them is Kevin Siembieda. The fault is squarely on Christopher Helton and Luis Miranda. Let’s start with the most recent influence. Chris, of Dorkland! fame, and whom I was lucky enough to meet some years ago at Gen Con and have dinner with (something that needs to be repeated!) has been posting about his upcoming game of RIFTS in Google+ as well as discussing it in the Geeky Voices Carry podcast.
I have not played RIFTS in a LONG time. The last book I purchased for the line was The Coalition War Campaign, and that came out in 1996. (1996, really? It was World Book 11 and they seem to be up to 31!) However RIFTS in never far from my mind. It was my go to game for a long time; I played it all through high school and into college. However back in 96 I really could not deal with the system anymore, despite endless house rules and tinkering with it for years, I gave up.
That doesn’t mean I don’t think about RIFTS, in fact I’ve considered which system to adapt it for years. First I considered d20 Modern with the Urban Arcana, d20 Apocalypse and d20 Future books. I even wrote a little introductory short story to a campaign and came up with an idea on how to introduce the game to reluctant players. I never went through with it. I’ve tinkered with other systems, most recently Savage Worlds with the Sci-Fi Toolkit, the Fantasy Companion, Horror Companion and Supers Companion. I’m currently thinking FATE Core may be the best option.
Regardless, Chris’ posts have made me think about the system and the fact that broken as it seems, the power gaming and power creep I came to loathe in RIFTS exists in other games. True that while some games strive for the perhaps unattainable game balance, cause let’s be honest a creative power gamer can break almost ANY system, RIFTS just throws caution to the wind and embraces the gonzo crazy world where a scholar and a hatchling dragon could be in the same party!
This brings me to the second person, Luis Miranda. Dear friend since elementary school, we played RPGs together for years and actually got the RIFTS books at the same time. Back them I read and reread the books and got most of the sourcebooks as they came out. We played in each other’s campaign, and even when my interest in RIFTS weaned, Luis’ continued. He still is a fan, and my most memorable recollections of the game come from the adventures I played with him.
Continue reading I’ve got RIFTS on my mind… Let’s talk about characters