There has always been D&D campaign settings that featured firearms, even the Forgotten Realms had their share of boomsticks with the gnomish smokepowder weapons. In 4th Edition Wizards has not only made Gnomes monsters (“Yarr! I am a monster now!”) but they have also dropped firearms. Here’s my take on firearms for 4th Edition D&D.
Yesterday Titled Mills released the computer game “Hinterland” over Steam. In that game you play a character that was tasked by the king to build a new town in the hinterlands of his country. You do that by cleaning the area of monsters, bandits and the undead (Diablo-style), building houses for new settlers and equipping them with the best equipment possible. Although the game is pretty simple graphics- and gamplay-wise, it’s much fun seeing you small community grow. You can even ask your settlers to join you on your adventures into the wilderness.
Playing that game got me thinking. The gameplay of Hinterland should be easily adopted to fantasy roleplaying. A whole campaign could revolve around the building of a town somewhere in the wilderness, perhaps at the frontier of a once powerful kingdom. Did someone say “Points of Light”? In my opinion this kind of campaign could be perfectly suited for the new D&D 4th Edition. And with having a small village that the players are tasked to protect and develop further, you not only give them a home base but there’s much to do.
You can have them secure the area, try to establish diplomatic relations with the barbarian tribes/dwarven clans/elven communities in the area, destroy the evil wizard/lich/warlord/whatever that has build his tower near the town, secure access to certain resources like a spring, gold mine, whatever the town needs to grow and prosper. They will also have to maintain peace inside the town and even recruit new settlers and some guards to help defend the town when they are away adventuring.
Of course this could also be adopted to other genres like Western, SF, et cetera. In a western game you have the classic western frontier town and the players are perhaps the town’s mayor, sherrif and the deputies trying to help the town survive. In a SF setting you can expand the town to a whole colony world. You can let the group scout and survey the world, protect colony ships full of settlers, fend of space pirates and explore the ancient ruins left over by an ancient and highly advanced specues!
Perhaps you know 1KM1KT, an excellent site that publishes new free roleplaying games on a regular basis. Today they made Inquisition available, a solitaire game set into the Warhammer 40,000 universe. The game was created by Neuicon and Sean Daniels and it’s available as PDF download.
Inquisition: Purge the Unclean is a solitaire game, taking place in the Warhammer 40,000 universe. In this game, you’ll be taking on the role of an Inquisitor; your mission is to eliminate all threats that occupy an underground base in Hive World Golgotha XVII.
In order to play Inquisition: Purge the Unclean you’ll need a few six-sided dice, these rules and some scratch paper to track the Inquisitor’s attributes and any other information.
The complete game fits one page and although I haven’t tried it out yet, but it seems to be an interesting past-time.