I am back!

To quote Mark Twain, “The rumors of my death have been greatly exaggerated”. It took me some time to think about various issues and make some decisions. I won’t get back to a daily (or almost daily) routine, because I just can’t put out that many articles without dropping overall quality. I don’t know how other bloggers are able to put out that much content while maintaining a certain quality. Perhaps they hire ghost-writers. 😀

In the last days I have mainly checked out several interesting roleplaying games. High up on that list where FUDGE and FATE. I like that both games are pretty easy to get into for new players but have quite some complexity underneath. And it’s easy to plug parts of other systems into both FUDGE and FATE. You need a sanity mechanic? Rip it out of Cthulhu and use it. It’s as easy as that.

Especially FATE looks very promising since it has completely done away with common attributes. Instead of attributes it uses “aspects”. The concept of aspects is a bit complicated in a few words, because they can be everything from character traits to background information or special abilities and even magic items. If Indiana Jones were a FATE character, he would for example have “fedora and whip” as one of his aspects. One of Han Solo’s apects could be “Millenium Falcon” or “Bounty on head”.

And since FATE works well in the pulp genre, I think it could be a perfect match for my Asecia Reloaded project. Asecia Reloaded is a complete overhaul of my campaign setting in the making “Asecia”. I have thought long about the future of my setting and talked with some friends about it. I will keep some core elements in touch but I will go a slighty different route. And the whole campaign will get a pulp novel touch. So stay tuned, I still have some ideas up my sleeves! 🙂

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

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