Category Archives: News & Reviews

Cyberpunk 2077 – Is it Worth It?

Usually I don’t write about video games here on Stargazer’s World. But Cyberpunk 2077 is an exceptional game and I am sure it might appeal to many fans of tabletop roleplaying games like Shadowrun or Cyberpunk 2020 (which Cyberpunk 2077 is based on). CD Projekt Red which is mostly known for The Witcher 3 turned Mike Pondsmith’s rich setting into a compelling video game, which unfortunately has also its slew of problems. By the way, all the screenshots included with this post have been taken by me using Photo Mode. This is also NOT a review and I highly recommend that you check out one of the many reviews which are available online.

Let’s start by getting a few things out of the way. Yes, Cyberpunk 2077 is extremely buggy and unpolished at this point. The number of glitches I experienced in my about 30 hours of playtime so far was staggering. Luckily most of the bugs are pretty minor like graphical issues and a few UI bugs. Things are especially bad on last-gen consoles. A friend of mine plays on PS4 and even though he loves a lot about the game, he almost quit several times because of how bad it looks and runs on the console. I am playing on PC. I have a pretty old i7-4790k CPU, 32 GB of DDR3 RAM, and a RTX 3070 GPU which I acquired recently. To my surprise the game runs actually pretty well on a 5120×1440 resolution on Ultra (Raytracing) settings. I get some slowdowns especially at the beginning and shortly after cinematic dialogues, but aside from that things have been running rather smoothly so far.

Night City by night

So, what kind of game is Cyberpunk 2077? From the trailer videos you might get the impression that its some kind of GTA V-like game set in a cyberpunk future. But it’s actually a full-blown roleplaying game with stats, skill trees, meaningful choices, and a – at times – pretty slow-burning story. If you think you get non-stop action, this might not the game for you. Don’t get me wrong, I have spent quite some time of my 30 hours playing this game so far, and shooting people, hacking their cyberware, sneaking around them, or cutting them to pieces using my katana are pretty common occurences. But talking to characters (on the phone or face-to-face) and exploring the city are definitely equally important.

This car might be trash but it’s MY trash

The highlight of Cyberpunk 2077 is its stories. The main story quests so far have been excellently written and very enjoyable to play. Most if not all of the side missions are equally compelling, sometimes even more so. Characters are not just flat and clichéd cardboard cutouts but often feel like real people, you quickly begin to care for.

Overall there’s a lot to do in this game. Even though you can rush through the main story in about 20 to 25 hours, this would mean missing a lot of what Cyberpunk 2077 has to offer. Doing side missions not just helps you to make money and getting street cred, but sometimes even opens up new options for the main story. Aside from the main and side missions there are also countless “gigs” which include simpler activities like fighting against a cyberpsycho or a group of gangers. Sometimes even these small gigs manage to tell interesting stories which help to add more depth to the world.

Yes, I am playing a blue-haired woman.

Personally I love the game and even when I am not playing I am thinking about it. Even though it has a lot of bug and some questionable design decisions it is still a very enjoyable experience, if you enjoy roleplaying games on console or PC. But I wouldn’t recommend it to anyone with a last-gen console or a PC with an older GPU yet. I am confident that CD Projekt Red will get the game into proper working order in the future, but at the moment it just doesn’t run that great on these systems.

By the way, if you haven’t had the chance to check out Cyberpunk 2020 yet, each copy of the game comes with several digital extras including a PDF copy of the tabletop roleplaying game from the 1990s. Hopefully a lot of people who are now playing Cyperpunk 2077 will check it out and eventually get into the tabletop roleplaying hobby!

Keanu Reeves as Johnny Silverhand, famous rockerboy and terrorist

What are your thoughts on Cyberpunk 2077 so far? Have you already purchased and played it or are you waiting for further patches? Please share your comments below.

A Humble Look At “THE CREW OF ENTERPRISE”

I am interrupting my summer break to share my thoughts on a new Modiphius product today. I have to admit I haven’t really followed their line of Star Trek Adventures products for a while since my interests have been mostly focused elsewhere. Today I had an email from Modiphius in my inbox informing me that they sent me a review copy of Star Trek Adventures: Enterprise Player Characters. Enterprise is still among my favorite Star Trek series, so I had to check it out immediately.

“Star Trek Adventures: Enterprise Player Characters” or as it is called within the document “The Crew of Enterprise” is a 16-paged booklet containing the stats of the major characters from the series including stats for the NX-01 starship itself. Included are Captain Archer, T’Pol, Cmdr. Tucker, Lt. Reed, Lt. Sato, Ensign Mayweather, Doctor Phlox and last but not least Commander Shran.

The artwork included is actually pretty nice and on par with the other Star Trek Adventures products. Personally I like the style and prefer it over just using photos from the show. I’ve included an example to the right.

So is this PDF worth its $5 asking price? Definitely. Especially if you are a fan of Enterprise and want to either play your favorite characters or let them appear as NPCs. As always the PDF is available from DriveThruRPG or the Modiphius store.

I probably should mention at this point that there’s currently an awesome way to get your hands on a huge amount of Star Trek Adventures content. Over on Humble Bundle they are selling a Star Trek Adventures bundle containing the core rules, the Alpha and Beta Quadrant source books, a slew of adventures, and much, much more. The character booklets for the Next Generation and Original Series eras are also included.

With all that being said, I am still hoping for an Enterprise era source book or something from the Discovery era. Yes, I know the new series was not included in the original license deal and many people don’t enjoy it as much as I have, but I’m allowed to dream, aren’t I?

A Look At Mörk Borg

For me Mörk Borg (Dark Castle) came totally out of the blue. I don’t remember where I first read about it, but I was immediately intrigued. It is published by Free League Publishing after all, and everything they touched so far turned out to be pure gold.

So, what is Mörk Borg all about? It’s a dark and gritty old-school roleplaying game inspired by older editions of D&D while not trying to emulate any specific edition. It’s set apart from your regular retro clone by coming with an original setting and some pretty far-out aesthetics. This is not just a game, it’s a true piece of art!

I’ve included a couple of photos below since screenshots of the PDF copy just don’t do it justice (By the way, at this point I should mention that a print copy of MÖRK BORG has gratuitously been provided by Free League Publishing for the purpose of this review). The first thing you notice when picking up the 96-paged hardcover book is that the binding has a nice velvet-like feel to it. Some of the elements on the cover are also slightly embossed. This definitely supports the coffee table book vibe this product emanates.

On its Kickstarter project page, designers Pelle Nilsson of Ockult Örtmästare Games (writing), and Johan Nohr of Stockholm Kartell (art) call its genre “blackened art punk” and looking at the photos it’s obvious why the name fits. But enough about the looks – let’s have a look at the content.

Mörk Borg is a complete old-school, D&D-inspired roleplaying game. It comes with a set of light rules, a setting, and a small but original bestiary. Ruleswise Mörk Borg feels like a very stripped down version of D&D. Instead of the regular six attributes you get Agility, Presence, Strength and Toughness. Tests are all done with a d20 and follow the familiar d20+ability>=difficulty rating format. Characters are usually classless, but there are a few (optional) classes like the Fanged Deserter or the Esoteric Hermit players can use. Classes in Mörk Borg are much more specific than in D&D and reminded me a bit of the Failed Careers in Chris McDowall’s Bastionland since they also help define a character’s background and outlook on life aside from the mechanical aspects. Instead of Vancian Magic, characters get access to a list of powers on scrolls, they can use Presence + d4 times per day. Overall the rules can be summed up on about two pages and luckily the book includes a rules overview on the endpaper.

I use luckily in this context because even though the book looks great and everything from the text to the artwork is pretty evocative, reading the book is sometimes pretty hard. Mörk Borg often feels more like a piece of art and not like something to be used at a game table. Don’t get me wrong, I love leafing though its pages, read a paragraph or two and look at the artwork, but reading through some parts of the book makes my head spin.

But what I love about the game are its simple rules and a plethora of tables for you to roll on. There’s a d66 table for what you find on a corpse, a d12 table to randomly determine how bad the weather is (there are truly no good results), tables for random names, a d20 table to generate looks for NPCs, the list goes on.


The setting of Mörk Borg is all about a dying world and how the player characters react in the face of certain (?) doom. Do they try to fight the apocalypse, or do they use their last days to kill people and take their stuff? Regardless, the world of Mörk Borg definitely has a sinister outlook even if you decide to embrace hope. I have considered giving an overview of the world in this review, but I opted against it. Describing the place using my words would just not do it justice. Some of the descriptions in the book are also left quite vague probably to allow for different interpretations. I wouldn’t want to mar your experience by shoe-horning in my ideas. I am sorry if this sounds utterly confusing, but I think you get it, if you read the book yourself.

Mörk Borg is definitely a game you should check out. The simplified D&D-like rules should work great – especially in one-shots like con games or short campaign – the artwork and art design in general is just awesome and I mean that in a quite literal sense. It’s also crammed full of content. It’s mindboggling how much stuff they managed to fit into such a small book. I am pretty sure that even if you never play this game, even just leafing through it will definitely inspire you. But I also found it pretty confusing at times since its layout – expressive as it is – is sometimes not very readable.

I have to admit I have struggled with this review as I have struggled with reading Mörk Borg. It’s biggest strength was – at least in my case – also its biggest weakness. As you’ve seen with my review of Old-School Essentials I prefer a way more clear presentation. Perhaps I am getting old, perhaps it’s just how my brain works. Nevertheless I wholeheartedly recommend you to give Mörk Borg a chance!

The hardcover book can be bought directly via the Free League Publishing web shop for about $29 or your local equivalent. The purchase also includes the PDF version. Alternatively you can get a digital-only copy from DriveThruRPG for about the half.

Last but not least I have to mention the Mörk Borg website which not only offers a rules summary, character sheets, and a character generator, but also free material for your game created by both fans and the creators of the game.