Recently Nicholas Kitts, head of Nexus Shift Games, let us know about the kickstarter for their new tabletop roleplaying game called “Children of the Beast”. It’s set in a really weird and original world. To quote Nicholas it’s a world “where mountains walk the earth and the moon crawls across the sky”. The player characters are occult beast hunters trying to stop a terrible corruption, which is spreading like a plague and mutates its victims. Yuck!
What sets Children of the Beast apart is not only its truly weird setting but also a companion app which streamlines playing and running the game in various ways. Personally the games looks a bit too weird for my tastes, but your mileage may vary.
Other interesting features are the in-depth wound system which allows you to hack off limbs from enemy monsters or the corruption system which allows you to sacrifice your humanity to gain new abilities. The games uses the Xd20 system which uses d20-based dice pools for task resolution.
If this has piqued your interest, you should definitely check out the official Kickstarter project page. Nicholas’ team is trying to raise about $17,000€ with 22 more days to go to make Children of the Beast a reality. If you are still unsure whether the game is for you, you can check out the prototype app and rulebook right now!
Greg Saunders (check out my 2017 interview) is currently raising funds for his latest roleplaying game called “Golgotha Tabletop Roleplaying Game”. It’s a science fiction roleplaying game focused on exploration and discovery (with a bit of horror thrown in for good measure) made with The Black Hack.
The Golgotha are dead worlds at the edge of human space, filled with the secrets of unknown inhuman cultures, and lost technology coveted by the Overseers. The player characters are scavengers exploring these dangerous and mysterious worlds in order to get their hands on priceless artifacts.
A game by Greg Saunders using the Black Hack and with a dark sci-fi setting? I have to admit I backed it as soon as Kickstarter informed me about the project! As with his other games the KS is mostly to raise funds for the art he’s using. The games are usually already written and will be ready shortly after the campaign ends. That’s why the estimated delivery in July is more than feasible. If you are a fan of Greg’s work as I am, or if you’re just interested in a unique rules-light sci-fi game, you should give this KS a closer look!
This post concludes my first look/review of the fantasy RPG Unity. If you haven’t read Part One yet, you can check it out here.
Before having a closer look at the rules, let’s talk about the setting a bit more. Aside from the detailed history, the Unity core rulebook gives you an overview of the world and its locations, as well as its new gods – or rather demigods. When the mortals slew the Ivory Queen her divine energy wasn’t lost and six new gods formed around certain human ideals and beliefs. The book gives short descriptions on these demigods like Aluvane the Dawnwalker and Mave the Trickster.
Following a certain god has – as far as I know – no mechanical effect, but it helps to immerse yourself more deeply into the setting.
Magic and Technology One aspect of the setting – which I didn’t mention enough – in Part One are the techno-magic artifacts of the Golden Age. Unity is not your standard pseudo-medieval setting, but the technology level is much higher. There are firearms, huge mecha called Titan Rigs, and many other technological and magical marvels from this lost era. This aspect of the Unity setting reminded me a lot of Japanese video games like the Final Fantasy series which might have been one of the inspirations.
A Shattered World
The world’s geography is described in pretty broad strokes which I like a lot. Often GMs and players get quickly overwhelmed with setting information. In Unity you get description of a few major locations like capital cities and the rest can be fleshed out by the GM. One focus of the game is definitely exploration since the world changed a lot since the Cataclysm. The broad strokes approach to the setting also makes it easier to strip it out if you want to use Unity for your homebrew world.
Creating your character is a pretty straightforward process in Unity. The game recommends that you set up a Session Zero for that purpose. So everyone can talk about what they expect from the game and what character they want to play. This definitely helps to make sure everyone’s on the same page.
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