A couple of days ago, David Sumner, co-founder of RPGSmith got in touch with me and told me about his free web application. RPGSmith is – in a nutshell – an interactive character sheet with additional features like item, spell and ability management. The current application is meant for players, but they’ll be launching a Kickstarter later this week to fund an extended version of RPGSmith which will feature a GM campaign management interface.
At the moment, the application supports the following rulesets: D&D 5th Edition, Savage Worlds Deluxe Explorers Edition, Call of Cthulhu 7th Edition, Fate Core, Fate Accelerated, and Pathfinder. It is possible to add your own rulesets though.
From what I’ve seen so far RPGSmith could be a pretty nifty tool for players regardless whether they are playing online or offline. There is a bit of a learning curve though, but luckily the site provides users with quite a few tutorial videos.
Having an interactive character sheet definitely comes in handy from time to time, and RPGSmith has support for desktop PCs and mobile devices, which is a plus in my book. You can even customize your character sheets to your hearts content. Will it change the way we play RPGs? I have my doubts, but it’s worth a look nevertheless.
What are your thoughts on RPGSmith? Have you had the chance to try it out? Please share your comment below!
It seems the folks at Modiphius are on a roll right now. Recently I shared news about their upcoming Fallout RPG and the new Achtung! Cthulhu edition for Call of Cthulhu 7th Edition. They also just released a huge number of miniatures and books for their new John Carter line. So it’s probably no surprise that I put the news about a new setting for Paizo’s Starfinder to the side for a while.
This upcoming setting is called Grimmerspace and will be co-written by none other than Sean Astin of Lord of the Rings and Stranger Things fame. I was actually quite surprised when I read this bit of info in the official press release since I didn’t know Astin was a roleplaying game fan.
The game will be designed by Iron GM Games (Lou Agresta and Rone Barton), and Modiphius will act as a worldwide distributor. Fitting the theme of Starfinder, Glimmerspace will be a science-fantasy setting in which high technology and magic coexist. Personally I am not that interested in Starfinder-related stuff, but I still thought this news might be of interest to some of you.
If you are looking for more information on Grimmerspace and the upcoming Kickstarter to fund it, check out their official website.
If you have been following this blog for a while you might already know that I love the old Warhammer Fantasy Roleplay Game from Games Workshop. It was basically the first RPG I played for an extended period of time, and back in the day I immediately fell in love with both its setting and the rules. So it is probably no surprise that I have a soft spot for Zweihänder by Grim & Perilous Studios (My fellow blogger Peter recently wrote an extensive review of this game here on our blog). Zweihänder is a fans love letter to this game, a 600+ pages tome which contains enough material to keep you playing for years. Zweihänder’s rules are pretty close to the 1st and 2nd edition of Warhammer Fantasy Roleplay, but also introduce new ideas. It’s not just a “retro clone” but rather a refinement of the original rules. The implied setting is basically the Old World with the serial numbers filed off, but there are also a few example settings included.
A while back, Grim & Perilous Studios’ David D. Fox started posting artwork for an upcoming project and I immediately thought: “Hey, this looks a lot like Colonial Gothic”. Unbeknownst to me David D. Fox had been working with Rogue Games’ Richard Iorio to combine the awesome setting of Colonial Gothic with Zweihänder’s rules. Personally I love this idea. I think Colonial Gothic needs more love. It is an awesome game but is often overlooked by the gaming community. Combining the setting with a more popular system could bring it into the limelight.
Ok, what is Colonial Gothic all about? Colonial Gothic is a roleplaying game set into the early years of the American Revolution. Aside from the fight against the British there’s also a secret war brewing against the forces of chaos and darkness. These might be unspeakable horrors spawned by Magick, vampires from the old world, witches, angry spirits, and many more. What sets Colonial Gothic apart is the amount of research that went into it. Some of the sourcebooks for the game can easily double as historical text books. Yes, they are that good!
I probably should also mention at this point that I also have a more personal connection to Rogue Games. I first met Richard at GenCon in 2010 and we have stayed in touch after that. Even though we don’t talk or chat as often as I’d like I consider him a friend, a kindred spirit. I also did proof reading for several of his books. Unfortunately I was never able to actually run a game of Colonial Gothic. The interest in the setting is quite limited over here in Germany.
Ok, let’s talk a bit more about the upcoming game. Colonial Gothc: Grim & Perilous RPG will be another 600+ page book. It will be an all-in-one rulebook with all-new artwork (I’ve added the example artwork from the official press release into this post). I guess the rules will mostly be unchanged from what we’ve seen in Zweihänder, but there should be new careers, new monsters, and a different magic system. While some might be intimidated by the tome-like qualities of the book, I actually applaud the decision to make it an all-in-one affair. That’s actually one of the reasons why I always preferred the original WFRP to its successors. I have to admit, I am pretty excited about this upcoming game and I really hope this will be a successful venture for both David D. Fox and Richard Iorio. I wish you guys all the best of luck!
What are your thoughts on this marriage of Colonial Gothic and Zweihänder? Are you as excited as I am or does the setting leave you cold? Please share your thoughts below!
A Roleplaying Games blog
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