Category Archives: Ask The Readers

Somewhat Disconnected

I realised today that all the adventures I have run in the past five years have been set above ground. One was on a snowy mountain top in the treeline in the dead of winter, one was in a fictitious Google office block in Mexico City, another in a Colombian jungle against a drug cartel, yet another was in the Spiderhaunt forest in the Forgotten Realms. No dungeons!

All the adventures I have played in the past five years have been the underground headquarters of an evil magician in Shadow World with a mix of old tech and fantasy, an underground undead infested cave system, and orchold and a hobgoblin cave system.

The last adventures I have published have been a  cave system used by an evil magician but behind it was a lovecraftian old gods site and a cave system filled with (avatar inspired) cat people ruled by an assassin were-tiger queen.

I haven’t published an above ground adventure in 3 months.

So I wonder why I don’t run dungeons?

I suspect there is an element of GM-snobbery going on. I tend to look down my nose at dungeons and bring up all those arguments about who built them and how do the inhabitants survive if this place was abandoned for centuries or how do all these chaotic evil races coexist so happily in this closed environment. I also don’t like dungeons because there is no one to talk to. There is no reason not to put intelligent beings in a dungeon but then you need to be able to justify why they are there and be prepared for your players to ‘charm’ and extract huge amounts of information about the dungeon and its workings, how to avoid traps and guards etc.

I think I am in a minority as the megadungeon seems really popular part of the whole retro gaming scene as does doing/clearing old style dungeons.

One of my failings as a GM is that my descriptions tend to fade away. I may start an adventure giving vivid and rich descriptions of the locations to set the scene, like “The corridor is heavy with the stench of burning pitch and the blocks of stone that make the ceiling are blackened with soot, the yellow light of the torches reveal the passage way to be disused and filled with standing puddles of water. The stones of the walls are slick with green algae and rivulets of water run down the mortar joins. Drips from the ceiling fall into the wide puddles that ripple with with every drop and the sound echoes along the corridor. ” but by the third dungeon corridor this is starting to slip towards “it is a 20m corridor, lit by pitch torches, there is a ironbound door at the far end with a burning torch either side of it.

By the fifth corridor I have described the same stone working techniques, the walls are still wet and the torches are still burning, the players are either imagining it or they are aren’t.

Interestingly, I don’t have this problem with my PBP game. I think as there could be a day or so between describing one room to the next, laying on extra atmosphere feels less like banging the same drum.

So how many of you enjoy clearing dungeons? Am I unusual in avoiding that as a location or backdrop for adventures?

Remember that Wild West game?

Some of you will remember me playing around with the idea of a wild west game using playing cards in place of dice and jokers for all the fun stuff you can do like shooting a hole through a silver dollar tossed in the air.

Well I have been mucking about (technical term) with the idea for probably the best part of a year now but today I have bundled everything up and released it as a public playtest on Drivethru. If you have nothing better to do I would love your feedback and suggestions for these rules.

This is part of a bigger project. I have never run a kickstarter but they are a major part of our industry. When these rules are finalised, based upon this play test I am going to take them forward as a kickstarter and feedback here as to how the process worked, or didn’t.

If you missed my original posts on this game idea you can start reading right from the first post which was Dice or cards.

Organizing my tabletop RPG library

I have a huge collection of roleplaying games. Aside from a lot of books which are scattered all over my house (we even have a bookshelf with roleplaying games in the bathroom next to the toilet – I am not kidding), I own about 60 gigabytes of PDFs which I have put into folders sorted by publisher and sometimes product line.

So there is a Green Ronin folder with sub folders for the various games I own. Stuff I got via bundle deals are in their respective Bundles’ folders and not sorted into the publisher folders. It just helps me to find stuff easier that way. One major problem I have is that I often can’t remember which publisher has released which games (especially when it comes to smaller, more obscure ones). There’s also the issue with publishers like Free League Publishing which also rely on others like in this case Modiphius on publishing services. So do I put all of Free League’s stuff in the Modiphius folder, or do I put them in a Free League one? In that case I decided to do the latter.


Over the years I have looked for software which could solve this problem. I’d really love to have a software which shows the PDFs as virtual books on a virtual bookshelf, much like iBooks does it. Aside from that the tool should be able to search for books and have a filter. The more I think about it, iBooks sounds like the perfect tool. Unfortunately I don’t use a Mac, so it’s not a viable option. I have tried Calibre but I find it extremely clunky. The other problem is that a lot of RPG products don’t have ISBN numbers. So any database I’d use have to be filled manually. With 60+ gigabytes of PDFs this will take a looooooong time.

How have you solved this issue? Are you using something along the lines of my a-folder-for-every-publisher method, or do you use a proper database app. I’d love to hear about your ideas on how to organize a huge collection of tabletop RPG PDFs, so please share your thoughts below.