Into the Odd is one of the most unique and creative games I’ve played in the last years. It’s a weird mix between an ultra-light D&D clone and a unique, weird science meets fantasy setting. It is also a game focused on exploration and discovery – not combat. Combat is fast – and extremely lethal. I’ve run the “Iron Coral” adventure which comes with the game for various groups and everyone loved it.
Chris McDowall, the creator of Into The Odd, is currently raising money for Electric Bastionland, a standalone “sequel” to Into The Odd. The rules have been refined and expanded upon. A huge part of the book is devoted to 100 Failed Careers, which give your character their background and a reason for adventuring. Or do you think anyone with a proper career and a modicum of common sense would delve into the depths in search of treasures? I’ve followed the development of Electric Bastionland for a few years now, and I am extremely excited about it.
At the time of this writing the Kickstarter project has raised about 3600 € of a 13.926 € goal. The game itself is already written and even in layout, but Chris needs more money for artwork and eventually printed copies. So now’s your chance to contribute and help development of this exciting game along.
UPDATE: A September 2017 playtest package of Electric Bastionland is also still available here. The game has probably changed quite a lot since then, but it might at least give you an idea on how the final product may look like.
UPDATE #2: Chris just let me know that there’s actually a free preview available on itch.io. Check it out!
A couple of days back I stumbled upon a video by Matthew Colville. He’s your regular white, middle-aged, bearded geek with many years of DMing under his belt. He has worked in the video games industry and he has written fantasy novels. He also comes across as a genuinely nice guy and he has a lot of advice for anyone interested in running D&D – veterans and newbies alike. I’ve watched a couple of his videos so far, and I recommend you to check him out. I embedded one of his videos below.
By the way, if you know of any other YouTubers talking about D&D worth checking out, feel free to post about them in the comments below!
Unity is a roleplaying game by Zensara Studios distributed by Modiphius which was crowdfunded on Kickstarter back in 2016. I really haven’t had it on my radar until Panny from Modiphius asked me if I was interested in doing a review. At first I was hesitant, because I feared it might be another overly complex fantasy heartbreaker. Oh boy, was I wrong!
In a way it is a heartbreaker. From the setting to the mechanics Unity shows that the authors love fantasy roleplaying in all its forms. The setting is reminiscent of fantasy MMOs like World of Warcraft, and JRPGs like the Final Fantasy series. The rules have elements from fan favorites like D&D 5th Edition or Monte Cook’s Cypher System. But what really sets it apart is that everything works perfectly together. This could have easily turned out like a weird mishmash of ideas, but fortunately it’s a really impressive game with a lot of potential. Unity is a class-based fantasy roleplaying game where magic and technology coexist. It has also elements of a post-apocalyptic game with a world slowly recuperating from a huge cataclysm.
Artwork and Layout
The first thing you notice when you leaf through the 371-paged PDF (there’s also a hardcover version) is the gorgeous artwork. The book just looks awesome. The production values are definitely top notch comparable to what you’d expect from Free League Publishing or Paizo. The book is also laid out in a very clear and readable manner. It uses a standard two column layout with sidebars which often contain helpful information.
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