After taking an extensive break over the holidays I am back at work. This is also a good opportunity to give you an update what I have been up to lately. Without further ado, let’s get started…
Forbidden Lands and Shipping Woes
In December Fria Ligan’s latest roleplaying game called Forbidden Lands was finally ready for shipping. It’s a sandbox fantasy roleplaying game which I backed on Kickstarter in 2017. When the game finally was done it was already a bit delayed but that’s something you get used to when you regularly support projects on Kickstarter.
Sometimes things don’t work as planned. Unfortunately, the shipping of the Forbidden Lands boxed sets quickly turned into a total disaster. Backers started to get grumpy when it turned out that the books and boxed sets were already done, but the distributor had to delay shipping because of another Kickstarter fulfilment. Continue reading Happy New Year–Plans for 2019 and A Look Back→
So you may remember that I wrote at the start of November that I was going to do the NaGaDeMon challenge this year.
I managed to write and publish my game, going by the name of Raising Azazel. It is a PWYW on Drivethrurpg.
The challenge I signed up for was a FUDGE specific one. There are lots of different challenges in the NaGaDeMon community and the FUDGE one suited me and was technically a bit easier in that the core mechanics are already tried and tested. It then became more about creating the setting and the story background and then customising FUDGE to bring it all together.
A month is surprisingly short when you set a deadline at the end of it!
The game I released was virtually unedited, had only been played once and in hindsight has some rather important omissions such as there is space of the character sheet for experience but absolutely no rules for experience in the game.
I did create lots of bespoke art for the finished, and I use the word finished lightly, game but every single piece is in exactly the same size and format. If I were to do the page layout again I would recreate most of the art.
I wanted the rule book to be almost a graphic novel with all the background and game setting depicted that way. As it is you get one page of the graphic novel and then a few odd panels dotted through the book. Graphic novels are hard to write if you are rather talentless as a writer!
Still talking about layout there is one example explaining a rule that is separated off into a boxout but none of the others are. I think they all should be so they are easier to find.
Something that I had seen in Terry Amthor’s Shadow World books that people seem to love are his vignette scenes at the top of each chapter. I had wanted to recreate that but the problem is that these require artistic talent as a writer. I did come up with something rather cool. I grabbed a couple of public domain books, one on devil worship in the 19th century and one on astrology. I then changed the odd word here, inserted my characters names for historical figures and such like and used these as extracts from fictitious books. I think they were quite cool but I think I need one at the top of every chapter so that the layout is consistent.
On the topic of chapters. I thought that it would be cool to have the chapter names and headings in Latin as there is a church conspiracy running through the game. This was a bad idea! Did you know that Chapter Six in Latin is Caput Sex? That is neither scary or cool.
So I have a choice now. I can confine Raising Azazel to the depths of OBS, never to be mentioned again or I can revise, edit, fix and improve the game. As I enjoyed the work I have done on it so far I rather fancy the second option.
So I am planning to try out Indiegogo. In the new year, I am stacked out right now with projects, I am going to launch a campaign and try and get some funding to do the bits I cannot do well done properly. It will also teach me something about how Indiegogo works and how to run a campaign.
If you are still reading this and you haven’t already seen the link to Raising Azazel on the Stargazer’s World MeWe group then could I ask you to have a look and give me some critical feedback in the comments? I can then evaluate it and build a todo list that will become part of the Indygogo campaign.
Over the past few years, when I was looking more closely into old-school D&D, the OSR, the various retro-clones etc. numerous people recommended the Rules Cyclopedia to me. It’s basically a compilation of all the rules presented in the edition of Basic D&D which started off with the famous Red Box written by Frank Mentzer. Aside from all the rules it also contains a complete bestiary, and even a description of the world of Mystara aka the Known World. To my knowledge it’s the only D&D game which can be played as is, without having to buy additional books. It’s of course long out of print, but thanks to Print-On-Demand you can now get a print copy from DriveThruRPG.
Personally I have never played a Basic D&D game before. As far as I can remember the first edition of D&D I ever played was AD&D 2nd Edition. I didn’t like it at all. Don’t get me wrong, I enjoyed playing with my friends, I just wasn’t too fond of the the mechanics. Often I had the feeling I had to fight against the rules to play the character I wanted. Certain concepts seemed impossible. With more experience as a player and GM under my belt, I recognize that a lot of the rules were optional and sometimes mere guidelines, but back in the day, we slavishly clinged to the rules-as-written. But enough about my history with D&D, and back to the topic at hand.
After reading countless retro-clones on a search to find a perfect version of D&D (a search which is essentially futile), I decided to check out one of the actual old editions of D&D. The Rules Cyclopedia was an obvious choice because it included everything needed in a single book, and so many people had recommended it to me.
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