Allow me to muse a little before I get to the meat of this review.
If you read my review on Pathfinder back then, I was really enamored with the system. Having tried and disliked D&D 4th edition, I was thrilled someone was continuing and expanding upon the 3.5 rules which all my gaming group enjoyed. Fast forward to now, and as much as I like Pathfinder, and continue to buy products from Paizo such as Pawns, Flip-Mats and Map Packs, I’m no longer playing the game. My current fantasy campaign uses the D&D 5th edition rules. Some of my players still play on Pathfinder campaigns and long for the character options and builds they can do in Pathfinder.
Over the past seven years I’ve come to appreciate simpler, more streamlined systems, and while Paizo does a lot to make running the game easier through tools and books like the NPC, Monster and Villain Codex, and their terrific Pathfinder Reference Document, keeping up to date with all the Feats, Spells, special rules, character classes, etc., is a daunting task. As a GM you don’t have to use them all, but you need to check character builds, make sure you create challenges appropriate to their powers, and fun for the players. I felt that running Pathfinder was too much of a hassle. I liked what WotC did with D&D 5th edition and moved on to that system.
Still I long for the kind of support Paizo gives Pathfinder, I know that my players want more options that the ones 5th edition offers, and I’d be more than happy to run Pathfinder 2nd edition if they cleanup and simplify the system. When Starfinder was announced I was sure this was a prelude to a new edition. Testing out the waters, fiddling around with the rules, and then using that for an updated version of the flagship game. I pre-ordered Starfinder, and thanks to Hurricane María, had some free time to read the book. Did I get what I expected? Read on and find out… Continue reading What about Starfinder? A review….