Category Archives: Heroquest

Finding the “perfect” RPG vs. Writing it Myself

There are days when I feel torn apart between finding a RPG I feel truly comfortable with and writing it myself. And most of the time both goals are equally far away.

For many years I have been looking for that special game, a game I could pick up and play anytime. Sometimes I think I’ve found it, but more often than not I quickly move to the next one. There are days when I think I should “just” write that game myself, but this feat is even more daunting.

My fantasy RPG “Warrior, Rogue & Mage” has been praised by many fans and critics alike, but for me it hardly feels perfect. I am pretty sure there are hundreds of people who got more enjoyment out of this game than me. Yes, I tend to be my worst critic.

Recently I started working on a Scifi RPG – again – just to reach a point where I would rather start from scratch than carry on – again. I guess the fact that I am a perfectionist when it comes to such things doesn’t really help.

At the moment I am trying to find out what I am actually looking for. I want a game which is pretty rules-light, but which also allows interesting and varied characters. The game should also not focus on combat and have support for scifi settings.

Other Worlds and HeroQuest are at the top of my list at the moment, even though I have the feeling that I don’t fully understand how these games are supposed to work. I also looked into a few other games with strong narrative focus. I am pretty sure a lot of people will at this point recommend Fate Core which has a lot of strong points speaking for it, but it seems I am just not meant to get comfortable with it. The system Over The Edge uses also sounds awesome on paper. It seems that at the moment I am leaning towards pretty freeform systems which feature player-defined traits.

I also looked briefly into some Cortex Plus games. Leverage looks pretty cool even though I haven’t watched a single episode of the TV series. But I guess it should work for any game focused on heists. It should even be possible to hack it into a cyberpunk game. The Firefly RPG also looks pretty sweet, but I am not sure how easily hackable it is.

The thing is I am looking for a different experience in RPGs right now and I also want to find something generic or hackable enough to use it for various settings and genres – even though I would love to run a Scifi game next. Sometimes being a GM and wanna-be game designer is very hard. Especially if you are also a perfectionist of sorts. Smiley mit herausgestreckter Zunge

Hero Quest anyone?

In my Happy New Year post I’ve mentioned Hero Quest 2nd Edition by Robin Laws. It’s one of the games I’ve bought ages ago, but which I never read thoroughly nor played it. Recently I was bored and picked up a random book from my collection to leafe through it, and this book was the Hero Quest 2nd Edition rulebook. The rules are pretty light, the focus is definitely on a narrative gameplay, but it seems to be much more accessible than Fate Core, which still causes me headaches from time to time. I have always been a fan of Laws’ work and HQ is no exception.

Alas there are not many resources for this game out there. If you look for Hero Quest on Google you mostly find sites about the now out-of-print boardgame of the same name or Glorantha-related material for Hero Quest 2nd Edition or its predecessors. The only non-Gloranthan supplement I could find was Nameless Streets by Alephtar Games, which is a mixture of urban fantasy with the noir genre.

Does anyone of my readers know of other non-Gloranthan material for HQ? Or do you have some tips on how to convert stuff created for other games to HQ? From what I’ve read so far the process should be pretty straightfoward, but you never know. Please share your advice below!