Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team.
In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games.
Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.
If you have recently picked up the Fallout Wasteland Warfare RPG and feel that you’re missing something, don’t fret. Modiphius has provided us with several free downloads that make things easier.
Fallout: Wasteland Warfare – Print & Play: High Res 2 Player Cards (Download)
This should actually have been included in the FWW RPG Download in my opinion, since it contains equipment and weapon cards needed to play the game if you don’t have access to the two player starter set of the miniatures game.
Fallout: Wasteland Warfare – Rules of Play (Download)
You read the RPG expansion and still have a couple of questions on how some things or if you are now interested in the miniature game, you can check out the rules for free.
Fallout: Wasteland Warfare – Getting Acclimated (Download)
”Getting Acclimated” is basically a quickstart version of the full FWW rules. It includes some basic scenarios and a phase by phase guide to the core rules.
Fallout: Wasteland Warfare – Print & Play: Dice and Ruler Info (Download)
This PDF is especially helpful if you don’t own the official FWW dice set. While the game uses d20s and d12s these are printed with special symbols. This PDF contains handy conversion tables for your dice rolls and colored rulers for use with miniatures.
Later today Modiphius is going to launch the Fallout Wasteland Warfare RPG Expansion. A couple of days ago Modiphius graciously provided me with a copy, so I had the chance to give it a first look.
The Fallout Wasteland Warfare RPG is both a standalone tabletop roleplaying game and also an expansion of their Fallout Wasteland Warfare miniature game, which I unfortunately haven’t had the chance to play yet.
War Never Changes I don’t think I need to introduce you to the Fallout universe. Especially after the huge success of Fallout 4 every geek worth their salt knows about the retro-futuristic and post-apocalyptic world. But if you have avoided video games all these years, here’s a quick primer: imagine a world culturally stuck in the 1950s, but with highly-advanced technology. Cars are powered by fusion reactors, there’s true artificial intelligence, robots, and powered armors. Even though fossil fuels and uranium became pretty much obsolete at some point, it is the fight over these resources that eventually starts a war between the US and China. This war ended abruptly with an exchange of nuclear weapons. In mere hours millions die, only a handful people survived in so-called Vaults. As the first people emerged from the vaults many years later they found a changed world filled with lawless bandits, mutated animals, radiated humans called ghouls and various factions fighting over the scraps left by society before the war.
The book gives an 16-paged overview of the setting in its second chapter, directly after the introduction. If you are a long-time fan of the series you’ll probably notice that not just the newer Bethesda games are covered, but factions and places from the two first games are mentioned as well. Unfortunately 16-pages are not enough to give you a good grasp of the setting if you haven’t played any of the video games before, but I guess the target audience of both the RPG and the miniature game are fans of the series.
So why should anyone pick up AFF? That’s easy. First and foremost it’s a part of British roleplaying games history. The rules are based on the ones created for the gamebooks released by Steve Jackson (the UK Steve Jackson, not the US one who created GURPS among other things) including the famous “Warlock of Firetop Mountain”. back in the day It’s also a rules-light game with old-school sensibilities which is not based on D&D. Personally I think it could be the perfect game to introduce new players to the hobby. In addition to that AFF and Stellar Adventures are perfect for online play, which has become much more common in the last years. I highly recommend checking out these bundles.
A Roleplaying Games blog
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