I am interrupting my summer break to share my thoughts on a new Modiphius product today. I have to admit I haven’t really followed their line of Star Trek Adventures products for a while since my interests have been mostly focused elsewhere. Today I had an email from Modiphius in my inbox informing me that they sent me a review copy of Star Trek Adventures: Enterprise Player Characters. Enterprise is still among my favorite Star Trek series, so I had to check it out immediately.
“Star Trek Adventures: Enterprise Player Characters” or as it is called within the document “The Crew of Enterprise” is a 16-paged booklet containing the stats of the major characters from the series including stats for the NX-01 starship itself. Included are Captain Archer, T’Pol, Cmdr. Tucker, Lt. Reed, Lt. Sato, Ensign Mayweather, Doctor Phlox and last but not least Commander Shran.
The artwork included is actually pretty nice and on par with the other Star Trek Adventures products. Personally I like the style and prefer it over just using photos from the show. I’ve included an example to the right.
So is this PDF worth its $5 asking price? Definitely. Especially if you are a fan of Enterprise and want to either play your favorite characters or let them appear as NPCs. As always the PDF is available from DriveThruRPG or the Modiphius store.
I probably should mention at this point that there’s currently an awesome way to get your hands on a huge amount of Star Trek Adventures content. Over on Humble Bundle they are selling a Star Trek Adventures bundle containing the core rules, the Alpha and Beta Quadrant source books, a slew of adventures, and much, much more. The character booklets for the Next Generation and Original Series eras are also included.
With all that being said, I am still hoping for an Enterprise era source book or something from the Discovery era. Yes, I know the new series was not included in the original license deal and many people don’t enjoy it as much as I have, but I’m allowed to dream, aren’t I?
For me Mörk Borg (Dark Castle) came totally out of the blue. I don’t remember where I first read about it, but I was immediately intrigued. It is published by Free League Publishing after all, and everything they touched so far turned out to be pure gold.
So, what is Mörk Borg all about? It’s a dark and gritty old-school roleplaying game inspired by older editions of D&D while not trying to emulate any specific edition. It’s set apart from your regular retro clone by coming with an original setting and some pretty far-out aesthetics. This is not just a game, it’s a true piece of art!
I’ve included a couple of photos below since screenshots of the PDF copy just don’t do it justice (By the way, at this point I should mention that a print copy of MÖRK BORG has gratuitously been provided by Free League Publishing for the purpose of this review). The first thing you notice when picking up the 96-paged hardcover book is that the binding has a nice velvet-like feel to it. Some of the elements on the cover are also slightly embossed. This definitely supports the coffee table book vibe this product emanates.
On its Kickstarter project page, designers Pelle Nilsson of Ockult Örtmästare Games (writing), and Johan Nohr of Stockholm Kartell (art) call its genre “blackened art punk” and looking at the photos it’s obvious why the name fits. But enough about the looks – let’s have a look at the content.
Mörk Borg is a complete old-school, D&D-inspired roleplaying game. It comes with a set of light rules, a setting, and a small but original bestiary. Ruleswise Mörk Borg feels like a very stripped down version of D&D. Instead of the regular six attributes you get Agility, Presence, Strength and Toughness. Tests are all done with a d20 and follow the familiar d20+ability>=difficulty rating format. Characters are usually classless, but there are a few (optional) classes like the Fanged Deserter or the Esoteric Hermit players can use. Classes in Mörk Borg are much more specific than in D&D and reminded me a bit of the Failed Careers in Chris McDowall’s Bastionland since they also help define a character’s background and outlook on life aside from the mechanical aspects. Instead of Vancian Magic, characters get access to a list of powers on scrolls, they can use Presence + d4 times per day. Overall the rules can be summed up on about two pages and luckily the book includes a rules overview on the endpaper.
I use luckily in this context because even though the book looks great and everything from the text to the artwork is pretty evocative, reading the book is sometimes pretty hard. Mörk Borg often feels more like a piece of art and not like something to be used at a game table. Don’t get me wrong, I love leafing though its pages, read a paragraph or two and look at the artwork, but reading through some parts of the book makes my head spin.
But what I love about the game are its simple rules and a plethora of tables for you to roll on. There’s a d66 table for what you find on a corpse, a d12 table to randomly determine how bad the weather is (there are truly no good results), tables for random names, a d20 table to generate looks for NPCs, the list goes on.
The setting of Mörk Borg is all about a dying world and how the player characters react in the face of certain (?) doom. Do they try to fight the apocalypse, or do they use their last days to kill people and take their stuff? Regardless, the world of Mörk Borg definitely has a sinister outlook even if you decide to embrace hope. I have considered giving an overview of the world in this review, but I opted against it. Describing the place using my words would just not do it justice. Some of the descriptions in the book are also left quite vague probably to allow for different interpretations. I wouldn’t want to mar your experience by shoe-horning in my ideas. I am sorry if this sounds utterly confusing, but I think you get it, if you read the book yourself.
Mörk Borg is definitely a game you should check out. The simplified D&D-like rules should work great – especially in one-shots like con games or short campaign – the artwork and art design in general is just awesome and I mean that in a quite literal sense. It’s also crammed full of content. It’s mindboggling how much stuff they managed to fit into such a small book. I am pretty sure that even if you never play this game, even just leafing through it will definitely inspire you. But I also found it pretty confusing at times since its layout – expressive as it is – is sometimes not very readable.
I have to admit I have struggled with this review as I have struggled with reading Mörk Borg. It’s biggest strength was – at least in my case – also its biggest weakness. As you’ve seen with my review of Old-School Essentials I prefer a way more clear presentation. Perhaps I am getting old, perhaps it’s just how my brain works. Nevertheless I wholeheartedly recommend you to give Mörk Borg a chance!
Last but not least I have to mention the Mörk Borg website which not only offers a rules summary, character sheets, and a character generator, but also free material for your game created by both fans and the creators of the game.
Let me start by giving you some context. Even though I have enjoyed the roleplaying game hobby for almost 30 years now, I started playing at an older age than most of you. I was 16 when I first played in a TORG convention game in 1992. Shortly after that I was finally allowed to join a friend’s Warhammer Fantasy Roleplay campaign, which lasted a couple of years and ended with our party saving the Empire from utter destruction! Even though I was aware of D&D at this time, I did only play it a few times. And – oh boy – I really didn’t like the AD&D 2nd Edition rules which were popular back then. I found the rules too restricting, and just plain weird. I still played it if I got the chance because everything aside from the rules was fun and I had the chance to spend some time with cool people.
Back then I didn’t know much about the history of the game, neither was I aware of Basic D&D. D&D 3rd Edition which came out a few years later was more to my liking and we played it quite extensively. But over the years my interest in rules-heavy games plummeted. It was somewhere in the 2010s when I first read blog posts about the Old School Renaissance (or whatever you want to call it) on the RPG Bloggers Network I had joined in 2008. As far as I remember I was pretty skeptical at first, but when I eventually looked closer into these “retro clones” I found something which I didn’t know I have been looking for all this time.
Old-school D&D had all the elements I liked in the D&D editions I played so far, but it was much more rules-light. The kind of gameplay it supported was also something I found intriguing. Eventually I started my long search for the “perfect” retro-clone (I know, there’s no such thing). I played Lamentations of the Flame Princess several times and it came pretty close to what I was looking for. I enjoyed the artwork associated with this game and some of the changes to the rules compared to the edition of D&D it emulated just felt right to me. Unfortunately the guy behind the game is not someone I want to support, so I looked for alternatives.
Over the years I have read basically everything OSR-ish I could get my hands on. There are some pretty popular games inspired by old-school D&D without trying to emulate the original rules which just didn’t click with me. Especially Index Card RPG is a game I really enjoy reading but I just can’t make it work at the game table. A game that almost worked perfectly for me was Swords & Wizardry Whitebox. It was simple and very easy to hack. But you know me, I kept hunting after my personal “white whale”, the perfect retro-clone.
Eventually I heard about Old-School Essentials by Necrotic Gnome. People all over the internet talked about it as if it was the best thing since sliced bread. At first I was seriously underwhelmed when I read it was trying to emulate the B/X edition of D&D perfectly. What I didn’t realize was that the author, Gavin Norman, rewrote it from scratch, so that the rules are much, much easier to understand, made some minor fixes, and added some optional rules like THAC0 or Ascending Armor Class. But what really sets OSE apart is its layout. To call it perfect would almost be an understatement.
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