Today’s answer has been a constant all week, and it’s fitting it will be the Friday post. Just as the answer to the questions of #RPGaDay2017 about the game I prefer for open ended campaigns, and the one I like running as is, the answer for today is simple. Before I get to the answer, the question is:
August 18: Which RPG have you played the most in your life?
In case the banner picture at the top of the post didn’t give it away, the game I’ve played the most in my life is Dungeons & Dragons. I remember seeing this ad in a comic even before playing the game. Continue reading #RPGaDay2017 Day 18: The Answer is D&D
#RPGaDay2017 week three is here! Thanks for sticking around. Here we go…
August 15: Which RPG do you enjoy adapting the most?
I’m not a house ruler. Of course, I’ve written some house rules here and there, but incredibly in all these years, I haven’t really done so many. I usually tend to play games RAW, at least on the first pass, so I can change them with some knowledge of how they system works. I usually move to a new system by then and end up never modifying them.
There are two old games for which I wrote extensive house rules documents. These were more a case of necessity that actual enjoyment. I compiled a long house rules list for Rifts and other Palladium systems back when I played them. I also wrote a hose rule document for AD&D 2nd edition, but this came out of a player trying to exploit the rules rather than my desire to do it.
You could argue that I’ve always enjoyed tweaking D&D, from making up new classes in D&D BECMI, to monsters and pantheons in all other editions. One system enjoyed modifying was D20 Modern. I adapted the skill system simplified it, altered the classes. That was fun! Continue reading #RPGaDay2017 Day 15: House rules always win!
We interrupt our regular feature for this special interview! Last week I posted part 1 of the Journeyman’s Gazette, and next week we’ll return to the Outlands and part 2. However, on parts 15 of this series I sang the praises of the Future Armada Series, and specifically the Exeter which is the one we’ll be using during the game as the character’s ship.
The creator of the Future Armada and Armada Codex series, Ryan Wolfe, was kind enough to grant me an interview about the series. I would like to use this week’s post to share the answers with you. I hope you find the information interesting and useful. Check out his products, they are excellent for any sci-fi campaign (and he’s got some fantasy maps too).
Week you next week for Part 18, Part 2 of the Journeyman’s Gazetteer!
And interview with Ryan Wolfe of 0 hr – art & technology
Sunglar: Ryan Wolfe, I know you as the maker of those wonderful sci-fi maps, but who exactly is Ryan Wolfe? How did you get into gaming?
Ryan: I’ve been a gamer since being introduced to D&D around 1980. I’ve gone through RPG, video, and board game phases but have always loved sci-fi and star ships in particular. I saw Star Wars when it was first in the theaters when I was ten and that’s what started it all for me. I was also into computers and, after getting some degrees in that, ended up programming video games in Austin and Seattle. This is where I picked up my rudimentary skills in Photoshop and 3D Studio – the art guys were kind enough to show me around the basics and let me experiment on my own.
Continue reading Sci-Fi Fridays! Part 17, Interlude… An Interview with Ryan Wolfe