#RPGaDay2017 Day 15: House rules always win!

#RPGaDay2017 week three is here! Thanks for sticking around. Here we go…

August 15: Which RPG do you enjoy adapting the most?

I’m not a house ruler. Of course, I’ve written some house rules here and there, but incredibly in all these years, I haven’t really done so many.  I usually tend to play games RAW, at least on the first pass, so I can change them with some knowledge of how they system works. I usually move to a new system by then and end up never modifying them.

There are two old games for which I wrote extensive house rules documents. These were more a case of necessity that actual enjoyment. I compiled a long house rules list for Rifts and other Palladium systems back when I played them. I also wrote a hose rule document for AD&D 2nd edition, but this came out of a player trying to exploit the rules rather than my desire to do it.

You could argue that I’ve always enjoyed tweaking D&D, from making up new classes in D&D BECMI, to monsters and pantheons in all other editions. One system enjoyed modifying was D20 Modern. I adapted the skill system simplified it, altered the classes. That was fun!

But, the one system I enjoy adapting the most is Savage Worlds. From toying, around with the rules (you can see my house rules document here) to adapting the system to different genres. I had great success with the system for my Wanderers of the Outlands campaign. That’s my pick for today!

An honorable mention goes to the Cypher System. I haven’t played it, but reading it I think it will be a breeze to adapt and it offers a remarkable toolset to work with.

Remember, the team at Desde la Fosa  is posting video replies in Spanish on our YouTube channel to the questions of #RPGaDay2017. We are grateful for your views and your shares!

So, what game do you enjoy adapting the most? Let us know in the comments.

2 comments

comments user
rolemasterblog

It will be no surprise to here that I modify Rolemaster! The thing about RM is that it was built on a modular basis right from the ground up and all the companions offered self contained modular alternatives to the RAW books. If you wanted more detail in a specific area such as second by second combat rather than rounds then you could swap in the advanced combat time options. If you wanted a less crunchy system you could swap out bits you didn’t like and plug in simplified rules.

This created a culture for modding Rolemaster amongst its GMs. I have even published my house rules for other GMs to play with. http://www.rpgnow.com/product/191814/Professionless-and-Levelless-Gaming-with-Rolemaster-Classic

    comments user
    Sunglar

    You modified Rolemaster, who would have thought! 😉

    All kidding aside, that’s the beauty of systems that are built that way. I really hated fidgeting with D&D 3rd, 3.5 and Pathfinder. It felt like the changes would cascade into so many things. I’m a little more comfortable with D&D 5e. But as you’ll see in tomorrow’s post (spoilers!) I don’t tweak D&D that much.

    I Really need to play Rolemaster one of these days!

    Thanks for dropping by and leaving a comment, thanks for the link.