Yesterday I watched Adam Koebel’s (of Dungeon World fame) video about Chris McDowall’s Electric Bastionland which is currently being kickstarted. Even though I was already quite excited about the game, I couldn’t help but smile while watching the video. Adam Koebel’s excitement for the game is quite palpable and very contagious. It was a joy seeing him discover all the quirky ideas and brilliant concepts.
Even though I’ve already seen various playtest versions of the game, I hadn’t seen all “failed careers” yet – and they are brilliant! If you are still unsure whether Bastionland is for you, I highly recommend watching the video, which I embedded into this post. Enjoy!
Yesterday evening I finally had the chance to watch “Secrets of Blackmoor“, the two-hour documentary film about the influence Dave Arneson and the Twin Cities wargaming community had on Dungeons & Dragons in particular and the roleplaying hobby in general.
Overall I found the film very interesting. It gave an in-depth look on the wargaming scene in the Twin Cities area during the 60s and 70s and you get a pretty good impression on how they played back in the day. Even though the movie sets out to prove that Dave Arneson was the real genius behind the phenomenon that is D&D, it actually paints a much more nuanced picture. What eventually became fantasy roleplaying seems to have many parents including David Wesely and his Braunstein games.
The two-hour film consists mainly of interviews with the “Blackmoor Bunch”, a group of people who played in Dave Arneson’s first fantasy roleplaying campaign. Listening to their stories, them sharing anecdotes, their love for the hobby and the late Dave Arneson, is what makes the movie shine. Regardless of who you consider the true “father of roleplaying”, Secrets of Blackmoor is a movie any roleplaying game fan interested in the roots of the hobby should watch.
Into the Odd is one of the most unique and creative games I’ve played in the last years. It’s a weird mix between an ultra-light D&D clone and a unique, weird science meets fantasy setting. It is also a game focused on exploration and discovery – not combat. Combat is fast – and extremely lethal. I’ve run the “Iron Coral” adventure which comes with the game for various groups and everyone loved it.
Chris McDowall, the creator of Into The Odd, is currently raising money for Electric Bastionland, a standalone “sequel” to Into The Odd. The rules have been refined and expanded upon. A huge part of the book is devoted to 100 Failed Careers, which give your character their background and a reason for adventuring. Or do you think anyone with a proper career and a modicum of common sense would delve into the depths in search of treasures? I’ve followed the development of Electric Bastionland for a few years now, and I am extremely excited about it.
At the time of this writing the Kickstarter project has raised about 3600 € of a 13.926 € goal. The game itself is already written and even in layout, but Chris needs more money for artwork and eventually printed copies. So now’s your chance to contribute and help development of this exciting game along.
UPDATE: A September 2017 playtest package of Electric Bastionland is also still available here. The game has probably changed quite a lot since then, but it might at least give you an idea on how the final product may look like.
UPDATE #2: Chris just let me know that there’s actually a free preview available on itch.io. Check it out!
A Roleplaying Games blog
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