Category Archives: Legacy D&D

I Can’t Make Up My Mind

Recently I decided I should finally give BECMI a chance. I asked a couple of friends if they were interested in creating characters to which they agreed. We initially planned to meet two weeks later to start playing, but we had to reschedule. At the moment the game is still in limbo.

In the meantime I worked on a simple adventure to get started while also thinking about the bigger picture. Since the first planned meeting fell through I thought I might have enough time to start working on a campaign world of my own. Since previous attempts have often ended up in flames, I decided to follow Michael Shorten’s example and start with just three hexes.

During my two-week vacation I planned to sit down and do some prep work, but I ended up playing Elder Scrolls Online with my wife. That was a lot of fun, but I didn’t come any nearer to my goal of creating an interesting campaign setting to play in.

In the meantime I was also invited into Michael’s Ultima-based PbP game which borrows mechanics from Swords & Wizardry Whitebox, which is among my favorite retro clones. It’s simple, elegant, easily hackable, and I can pretty much run it without having to look up rules all the time. Reading these rules again made me question my decision to play using BECMI rules. There’s a certain charm to these rules, but I just feel much more comfortable with White Box. *sigh*

At the moment I am torn between sticking to BECMI and changing to White Box. I guess I could probably use S&W Whitebox as a base and borrow concepts from BECMI if needed. My players probably don’t mind either way. Sure, we might have to reroll characters but that’s probably done in something like 10 minutes. While I am trying to make up my mind, my anxiety also comes knocking. My fear of failing as a GM is so high that it totally paralyses me sometimes.

My gut feeling is to switch to Whitebox since it’s the easier system of the two. I am also quite familiar with it, while I haven’t really run or played BECMI yet. Last but not least there are the issues with the descending armor classes, THAC0 etc., which I find a bit cumbersome. It’s no real deal breaker but just something which may cause stumbles. If you were in my shoes, what would you do?

The Siege Perilous

If you are even remotely interested in the Ultima series of computer roleplaying games and D&D you owe it to yourself to check out Michael Shorten’s excellent “The Siege Perilous” rules.

Back in 2009 he took Swords & Wizardry Whitebox to create his vision of a Ultima pen & paper roleplaying game loosely based on the first three games in the series. The Siege Perilous consists of a 46-paged core rulebook, a 54-paged GM’s guide, and a 10-paged gazetteer which unfortunately he never finished.

One thing that makes The Siege Perilous special is its interesting approach to classes. At character creation you can pick between the classes of Fighter, Magic-User, Cleric and Thief – quite standard so far. But at level three you can either stick to one of the base classes or switch to one of the advanced classes like the Alchemist, the Lark, or the Paladin. Sure, advanced classes like this are nothing new to D&D in general, but I haven’t seen the concept in OD&D-based games before.

The playable races in The Siege Perilous are pretty standard as well, which is no surprise since the Ultima series was originally based on the creator’s own D&D campaign, but how they work mechanically is quite different. Humans for example do get an Intelligence bonus in the early Ultima games and so is the case in Michael’s tabletop game.

Another change from D&D is that The Siege Perilous throws out Vancian magic and replaces it by a spell-point based magic system complete with Ultima-inspired spells. The deeper I delve into this game the more excited I am about it. The Siege Perilous combines two of my favorite things into a perfect blend.

Oh, by the way, did I mention that the rules also include space combat? No? The early Ultima games like many other CRPGs of that era often combined fantasy settings with SF elements. Ultima 2’s story for example heavily relied on time travel. In Ultima 1 you eventually got access to Scifi equipment like blaster weapons, aircars and even space shuttles. From how I understand things these artifacts are left-overs from an ancient civilization. Perhaps Sosaria is actually a post-apocalyptic setting. 

Overall I think The Siege Perilous is a great example for a White Box-based game which tries to do something different. While it’s still D&D at its core, it’s also a totally different beast. I also think that some of the ideas of early computer roleplaying games can still be exciting to explore even today. So do yourself a favor, and check out The Siege Perilous!

#RPGaDay 2019, let’s do this one more time! (Days 1 to 4)

You all know the drill by now. I drop off the face of the Earth for a year, and come August when the stars are right, I awaken from my slumber and crawl back to the blog to share my stories and ideas form RPG a Day. Now it is #RPGaDay2019, and I’ve been doing this since 2015. Here is the first post from #RPGaDay2015.

Back then I posted most days, but for the last three years, I’ve been doing video entries for RPG a Day. In recent years I began to do two posts for each day, one in Spanish for the Desde la Fosa YouTube channel, part of an RPG project here in Puerto Rico with a couple of friends, and the English videos I would post in my personal YouTube channel. I’ve always collected them here in the blog, and I plan to do it again this year.

For #RPGaDay2019, the creator Autocratik changed things around, and instead of phrases or questions each day. Instead, we have one-word prompts that give participants leeway on how they interpret the concept and their response. It’s been great and reading the posts and watching videos form participants I can tell the format has been a success.

What have I written about? Continue reading #RPGaDay 2019, let’s do this one more time! (Days 1 to 4)