Category Archives: Kickstarter

Upcoming Kickstarter: Into The Odd Remastered

Into the Odd by Chris McDowall has always been a game close to my heart. I helped him playtest the game back in the day and without a doubt these were among the most memorable game sessions I had in my life. Chris is a great DM and an accomplished designer.

He has now teamed up with Free League Publishing to bring us a remastered version of his rules-light RPG. Check out this video to get a better look at what Into The Odd is all about:

The game’s print run will hopefully be funded by a Kickstarter project which launches on September 21st. If ITO looks like something you could be interested in, make sure to check out the KS page and mark the date in your calendar!

Kickstarter: Electric Bastionland

Into the Odd is one of the most unique and creative games I’ve played in the last years. It’s a weird mix between an ultra-light D&D clone and a unique, weird science meets fantasy setting. It is also a game focused on exploration and discovery – not combat. Combat is fast – and extremely lethal. I’ve run the “Iron Coral” adventure which comes with the game for various groups and everyone loved it.

Chris McDowall, the creator of Into The Odd, is currently raising money for Electric Bastionland, a standalone “sequel” to Into The Odd. The rules have been refined and expanded upon. A huge part of the book is devoted to 100 Failed Careers, which give your character their background and a reason for adventuring. Or do you think anyone with a proper career and a modicum of common sense would delve into the depths in search of treasures? I’ve followed the development of Electric Bastionland for a few years now, and I am extremely excited about it.

At the time of this writing the Kickstarter project has raised about 3600 € of a 13.926 € goal. The game itself is already written and even in layout, but Chris needs more money for artwork and eventually printed copies. So now’s your chance to contribute and help development of this exciting game along.

If you want to learn more about the game, I recommend you check out the official blog or the Electric Bastionlands Kickstarter project page. You can also check out the free version of Into The Odd to get a glimpse of what the world of Electric Bastionland is like.

UPDATE: A September 2017 playtest package of Electric Bastionland is also still available here. The game has probably changed quite a lot since then, but it might at least give you an idea on how the final product may look like.

UPDATE #2: Chris just let me know that there’s actually a free preview available on itch.io. Check it out!

Domains Horror

It is impossible to hang out with TTRPG designers, follow them on twitter or any social media and escape a near barrage of Kickstarter campaigns. Some are eagerly awaited and there is a flood of advocacy as people get excited about new books and games. Others are indie developers trying not to look desperate to get the minimal funding to make their game a reality.

Then there are the few who are doing things differently.

Domains is a horror genre game written by FIlip Lončar under the Ordoalea imprint.

FIlip Lončar cannot do a kickstarter campaign, to put it simply they just are not allowed in Croatia. Instead the game is out on DrivethrRPG with a full explanation of the situation.

In addition there is a record for the total earnings and the total that needs to be earned. At the time of writing that stood at 13% of a €3000 total.

This ‘everything laid bare’ approach appeals to me. It is not a kickstarter but it has the same functionality. If anything it is more like an IndieGoGo campaign as Kickstarters are all or nothing whereas IGG allow a partial successoption.

I really hope you will check out the Domains page before reading the rest of this post or directly afterwards.

When I did I had a few questions so I made contact with Fllip over Twitter and then email.

Here is a bit of our conversation, with Fllip’s permission.

Peter: What made you start writing Domains Horror?

Fllip: Honestly I wanted a good horror game. I never knew what kind of game I was looking for until I played a few narrative games and realised that NARRATIVE games ARE the way to do horror. Horror is all about the feeling, the story. And narrative games work with that. As no narrative game had the “right amount of crunch” I decided to make my own.

Peter: What makes the system stand out?

Fllip: Well the fact that it’s a ttrpg, but it shares a lot of things with narrative and pure storytelling games. I tried intertwining the core resolution mechanic with the narrative parts of the game.

Peter: It makes a change to read about a horror game that doesn’t mention Lovecraft or Vampires, is there a central ‘evil’ behind Domains?

Fllip: Well there is. But as Domains is a Horror Roleplaying System, it’s intended to create any kind of Darkness (the evil you mentioned) yourself. Meaning that this is a framework that you can use to create a Lovecraftian story, or even a Sci-Fi horror where the evil is in fact corporate greed. Everything is possible with this framework. Well some homebrewing and hacking required.
But all in all the game DOES lean towards Lovecraftian horror, while it’s not stated that way.

Peter: You have used a phrase I am not familiar with. You say the GM section advice enhances the possibility of bleed. What does that mean?

Fllip: Well BLEED refers to the transfer of emotions and feelings from the character to the player. Basically it’s all about making the player empathize with the character. THAT is what gets you scared. The realisation that the game feels so mundane and everyday that it could happen to you.

Peter: I see you also have a light OSR game. Is Domains your biggest project so far?

Fllip: Well the light OSR game was a test of my writing skills primary as I constrained myself to ONLY 2 pages. But so far Domains IS the biggest game that I have made public. I do have a few other games in planning (Shambler, Falling Star Isles, and a few more).

Peter: What does the future hold for the Domains system?

Fllip: Well for the future? I’m planning a few Domain books (settings), an Advanced Rulebook (more options, and a few more “frameworks”, like item creation, and other things to allow people to tailor make their experience with the game), and maybe a few Story books (campaigns). But the biggest thing I think will be in the future is the Open Domain Licence. Which will allow others to make their own Domains based stuff!

Peter: Is Role Playing big in Croatia?

Fllip: Not sure. In my town it’s about… Erm… 15 people playing? In total in the country I would say it’s about 2k players. So not so big IMHO. But it’s on a steady rise due to Critical Role and other game streams.

You can follow Fllip by following the Ordoalea Publishing twitter account https://twitter.com/OrdoaleaP.

If you like horror role playing and you like narrative games then I hope you will check out Domains and at the moment it is discounted to $5.52. That is not a lot to spend to support an indie developer that is trying to overcome obstacles that most of us take for granted.