#RPGaDay2017 week three is here! Thanks for sticking around. Here we go…
August 15: Which RPG do you enjoy adapting the most?
I’m not a house ruler. Of course, I’ve written some house rules here and there, but incredibly in all these years, I haven’t really done so many. I usually tend to play games RAW, at least on the first pass, so I can change them with some knowledge of how they system works. I usually move to a new system by then and end up never modifying them.
There are two old games for which I wrote extensive house rules documents. These were more a case of necessity that actual enjoyment. I compiled a long house rules list for Rifts and other Palladium systems back when I played them. I also wrote a hose rule document for AD&D 2nd edition, but this came out of a player trying to exploit the rules rather than my desire to do it.
You could argue that I’ve always enjoyed tweaking D&D, from making up new classes in D&D BECMI, to monsters and pantheons in all other editions. One system enjoyed modifying was D20 Modern. I adapted the skill system simplified it, altered the classes. That was fun!
But, the one system I enjoy adapting the most is Savage Worlds. From toying, around with the rules (you can see my house rules document here) to adapting the system to different genres. I had great success with the system for my Wanderers of the Outlands campaign. That’s my pick for today!
An honorable mention goes to the Cypher System. I haven’t played it, but reading it I think it will be a breeze to adapt and it offers a remarkable toolset to work with.
So, what game do you enjoy adapting the most? Let us know in the comments.