Describing the Indescribable
For many creative people, a blank space is an inspiration, a key to unlock ideas. These people can take an empty page or fresh canvas and fill it with wonders, unleashing their imaginations....
For many creative people, a blank space is an inspiration, a key to unlock ideas. These people can take an empty page or fresh canvas and fill it with wonders, unleashing their imaginations....
Blue Hex and Stargazer Games are proud to announce the release of Resolute, Adventurer & Genius, a roleplaying game of pulp action and adventure written by Andrew Modro and Jason Cabral, with visual...
I am continually in awe of Michael Wolf’s genius. I also find myself inspired by his works. After reading over Michael’s little gem titled Arcane Heroes, I got to thinking about some expansions...
The holidays are upon us, and ’tis the season for the usual agonizing over what to get your favorite gamer as a gift. With the way the economy has been for the past...
Yesterday I opened the topic of high level play by looking at different types of “high level” characters and how high level play contrasts with lower power levels. Today I’ll examine why people...
A couple weeks back, I was reflecting on the D&D Immortals campaign I’ve been working with, and I got to thinking about “high level play” as a whole concept. I scribbled some notes,...
Stargazer’s World now has a chat channel! This channel is accessible both by chat client (mIRC, Xchat, and so on). It is also accessible by a browser-based Java applet on the network’s website....
Note: The contents of this post first appeared at Polyhedral Dreams in two parts. This collated post has been slightly edited. It began with a dream. I had found a new group to...
For at least the past year now, a close friend and gaming partner of mine has been trying to get me to watch The Gamers 2: Dorkness Rising. I refused because of what...
After the flurry of work to get Warrior, Rogue & Mage ready, I had time to think about how the Wyrm system might be adapted to other genres. Mark Meredith is hard at...
Ray Nolan and Phil Morris of AntiPaladin Games recently released a drastically revised and expanded version of their Open d6-based microlite, Mini Six. This new "Bare Bones Edition" comes in a beautiful, easy-to-use...
Recently, inspired in a raven-see-raven-do fashion by Stargazer’s creation of Stargazer Games, I decided to throw together a simple site for my own modest creations. Blue Hex is where I will be posting...
When Michael announced he wanted to do a “Mythos Week”, I initially didn’t have any idea what I could contribute to such an effort. The chilling answer — that you can find the...
On March 12th, Robin Stacey (aka Greywulf) announced that he had sold the rights to Microlite20, including microlite20.net, to Seth Drebitko. I quickly asked Robin to get me in touch with Seth, which...
This interview originally appeared on Polyhedral Dreams on January 27th, 2010. There have been a couple small edits.
This interview originally appeared on Polyhedral Dreams, my old RPG blog, on January 17th, 2010.
Believe it or not, d20 Modern is still alive and kicking. Not only is there a Microlite20 Modern variant for those of you who’ve been following along with my trek through the microlite...