Category Archives: Traveller

Classic Traveller “Starter Traveller” now available for free

In 1983 GDW released a boxed set for Traveller (now called Classic Traveller) which contained everything you needed to get started with Traveller. The rules had been streamlined from the original. Especially the space combat had been overhauled to make it much less complex and move it closer to personal combat.

This edition of CT is currently available for free on DriveThruRPG. I don’t know if this is a permanent change or a temporary one. It has been available for free before, but it usually reverted back to being a paid product after a short while. So pick it up as soon as possible.

CT is definitely not a modern game by any stretch, but it’s part of roleplaying history. Any GM or player interested in science fiction should definitely give it a look, and Starter Traveller is perfect for that purpose!

Bundle of Holding: Traveller New Era

If you are into science fiction and space opera roleplaying games the latest Bundle of Holding may be of interest to you. For about $15 you get everything you need to run a campaign in the collapsed Third Imperium.

The Starter Collection includes the core rulebook, Survival Margin, the World Tamer’s Handbook, Vampire Fleets and the TNE Player’s Forms. If you pay more than the threshold of $26 you also get the Bonus Collection which contains Keepers of the Flame and the Regency Combat Vehicle Guide, Path of Tears, Smash & Grab, the Reformation Coalition Equipment Guide, the Star Vikings character collection, Aliens of the Rim, and last but not least the TNE Referee’s screen.

10% of your payment will be donated to Human Rights Watch. So you’re not only getting a great game, but you’re also donating to a good cause.

TNE is not uncontroversial though. In this edition of the game they ditched the original rules system and replaced it with a version of GDW’s inhouse system. A lot of fans also weren’t that happy with the post-apocalyptic nature of the setting.

But in my opinion TNE is one of the best editions of Traveller. The rules system works pretty well, and the setting solves one of Traveller’s biggest problems: the overwhelming scope and history of the Third Imperium setting. With the New Era GDW basically scraped the slate clean. The focus is on smaller polities trying to survive the aftermath of the rebellion and the threat of the Virus. But if you wished you could always run a more traditional game set into another era after all.

You can learn more about this bundle on the official Bundle of Holding blog.

Why I Love Kevin Crawford’s Games

If you haven’t been living under a rock you’ve at least heard of one of his games: Stars Without Number, Silent Legions, Godbound, Other Dust, just to name a few. I first heard about about him when suddenly everyone started to talk about that exciting new (and free!) science fiction roleplaying game, which combined sandbox gaming, with OD&D combat and a Traveller-like skill system. This game was Stars Without Number.

Over the last few years Kevin has successfully kickstarted a couple of games which have two things in common: 1) OD&D-like rules and 2) advice and tables to help the GM to run sandbox campaign. Some of his games also make use of a skill system reminiscent of classic Traveller. On top of that especially the more recent books are just gorgeous and Kevin also made the artwork used available for free and under a CC license as well, so that other small publishers can use it in their own work. Have I mentioned that most (if not all) of his games are also available in a free edition? That means you can basically get the whole game for free, before deciding if the deluxe version is for you. That level of generosity is unprecedented.

One of the main selling points for me is the sandbox advice included in the books. Since I first read about sandbox campaigns I wanted to run one myself, but it always felt like a very daunting task. The GM chapters in SWN, Silent Legions, etc. not only give you advice on how to run the game in general but also gives specific advice on how to run a sandbox. The included tables and rules for factions, etc. make the GM’s job much easier. Suddenly the idea of running a sandbox campaign doesn’t sound that bad anymore.

If you haven’t done so, I recommend you check out Kevin Crawford’s work. He recently successfully kickstarted the revised edition of Stars Without Number which should be out in early 2018. But you can already have a look at the beta version for free. I did mention that Kevin is incredibly generous, didn’t I?

Unfortunately I haven’t really had the chance to either run or play one of his games. This is a real bummer since I enjoy reading his games so much. In my regular gaming group science fiction and post-apoc games are a tough sell, so SWN and Other Dust are probably off the table, but Godbound and especially Silent Legion should be a better fit for my players…