Bundle of Holding: Traveller New Era

If you are into science fiction and space opera roleplaying games the latest Bundle of Holding may be of interest to you. For about $15 you get everything you need to run a campaign in the collapsed Third Imperium.

The Starter Collection includes the core rulebook, Survival Margin, the World Tamer’s Handbook, Vampire Fleets and the TNE Player’s Forms. If you pay more than the threshold of $26 you also get the Bonus Collection which contains Keepers of the Flame and the Regency Combat Vehicle Guide, Path of Tears, Smash & Grab, the Reformation Coalition Equipment Guide, the Star Vikings character collection, Aliens of the Rim, and last but not least the TNE Referee’s screen.

10% of your payment will be donated to Human Rights Watch. So you’re not only getting a great game, but you’re also donating to a good cause.

TNE is not uncontroversial though. In this edition of the game they ditched the original rules system and replaced it with a version of GDW’s inhouse system. A lot of fans also weren’t that happy with the post-apocalyptic nature of the setting.

But in my opinion TNE is one of the best editions of Traveller. The rules system works pretty well, and the setting solves one of Traveller’s biggest problems: the overwhelming scope and history of the Third Imperium setting. With the New Era GDW basically scraped the slate clean. The focus is on smaller polities trying to survive the aftermath of the rebellion and the threat of the Virus. But if you wished you could always run a more traditional game set into another era after all.

You can learn more about this bundle on the official Bundle of Holding blog.

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

1 comment

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Johnkzin

I loved the idea of TNE, along with having been a fan of the system since twilight 2000. But, I wasn’t a Traveller player, so I had no sacred cows to be upset about being sacrificed with either the system change nor the setting upheaval.

I thought the virus made an interesting opportunity for Borg-like enemies too. I don’t think that that’s what they intended, but it seemed like a plausible extension of the virus ship idea: virus variants that embrace their meat crew instead of purging them, but require that they become cyborgs who maintain the ship, and become boarding parties/errand-boys.

I also like(d) Fire Fusion and Steel. Any vehicle construction rules, really. I liked that in the original Star Trek RPG, space master’s supplementary games, and the GURPS versions too. In the same way that I will write up characters when I’m bored, I would sit down with whichever of those rules was currently my thing, and design space ships, hover tanks, and endless other vehicles. I’m really glad that FFS is included in the Bundle. (I bought the bundle the moment it was announced, based on FFS alone: it’s included with the core book).

But, none of my local gamers, at that point, were Traveller players… nor far future sci-fi players (fantasy, supers, and variations of urban fantasy). So I never got to play TNE at all. Still one of my favorite “wish I had gotten to play that” games though.