Hello and welcome to the last Saturday post for #RPGaDay2017. We’re almost done. This month has flown by far too fast! Just like yesterday, I Was unsure about what to write today. Once I figured it out, the rest flowed easily. What is the topic for today you ask? Here you go:
August 26: Which RPG provides the most useful resources?
Dear reader, a reminder just in case this is the first time you read one of my posts. I’m usually the GM when I run games. Currently as part of Desde la Fosa I’m getting the chance to be a player more, but when I think about which game has the best resources, it’s usually from a GMs perspective. That being said… Continue reading #RPGaDay2017 Day 26: Wonderful toys!→
I am a terribly lazy GM. If possible I try not to do any prep at all and usually rely on my improvisational skills to run my games. But this had led to a certain problem. I am not sure if my players have noticed yet, but I definitely feel it: the game is often not as exciting as it could be. Back in the day, I created cool props (like newspaper clippings, maps, etc.), prepared complex plots, and came up with memorable NPCs. I still do this, but on a much reduced level. Especially my weekly game could need some more “flair”, if you get my drift.
Recently my friend Marcus posted about his upcoming Fallout-themed Savage Worlds game. Wow! Check out the photo below and tell me that’s not totally awesome!
The character sheets look like the Pipboys from Fallout, he created Nuka Cola bottlecap (for use as bennies) and if I am not mistaken he even aged the deck of cards to look like they were from a post-nuclear-war era. This level of dedication and preparation immediately lifts the game to a different level. I am pretty sure most players honor such dedication to the game and it also should help to establish immersion into the setting.
If I am looking at my game sessions, this is what they are most lacking. Yes, my players are enjoying themselves, I usually do so, too, but I am sure things could be so much more awesome. There are a lot of reasons why I haven’t done that much prep work (or created props for that matter) anymore: work, family, the house, my mental health, computer games … But I think some more prep work and perhaps a few more props will help to improve my GMing and make our games much more memorable.
Of course not every game needs custom bennies and aged playing cards, but sometimes a simple handout prepared before the game can make a huge difference.
So we come to this, day 30, the penultimate day of #RPGaDay 2016. So much fun! As I’ve said before, August has been a rollercoaster. Like last year, RPG a Day 2016 got me back to posting regularly in the blog after a long spell of inactivity. This year RPG a Day came at a month were some of the elderly family members I help take care of were unwell, I had a lot do to at my new job, plus Nilda and I were getting everything ready for our wedding next Thursday. An auspicious month, but very busy; everything seems to be going as planned now, and as everything draws to a close, we’re ready to end this challenge and I’m ready to get hitched. So let’s get this post out of the way!
August 30: Describe the ideal game room if your budget were unlimited.
Day 22 last year was about a perfect game environment, and while I went into some details of the amenities I would like, I did one of my sappy cop outs and said that my ideal place to game is where I can have fun with my friends… I still mean that, but this time around let’s take it seriously and map out my ideal RPG Crib! Continue reading RPG a Day 2016: RPG Cribs – Day 30→
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