“Game over, man”

AliensThat’s probably one of the most well known quotes from the movie Aliens, one of my personal favorite SF movies. The sequel of the SF-horror-classic “Alien” featured a group of colonial marines who fought the Aliens that had destroyed the colony on planet LV-426.

In a way the colony base was some kind of modern version of the dungeon in fantasy roleplaying games. And since we are currently in the middle of a renaissance of old-school games, a new Aliens RPG could be quite interesting. I remember there was an Aliens roleplaying game back in the late 80s or early 90s but I never was able to get my hands on a copy. And I tried to find some information on that game on the ‘net but failed. 

But some fans have already created Aliens RPGs based on several gaming systems. The probably most extensive version I found is based on the FUZION rules and can be downloaded at website Serena Dawn Station which also features a Ghost in the Shell conversion for d20 Modern (something I’ll have to check out in the future).

Recently TheGamerGuy, admin of the WEG Fan Forums, has posted some Aliens stuff on his blog. He’s currently working on a Aliens campaign using D6 Space rules and has decided to share what he has compiled so far. Aside from a couple of character archetypes, you’ll find stats for the alien xenomorphs. That should be enough to create a couple of Marines and kill some nasty aliens!

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

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