Solo Game with Fudge and Horror

The Nine GatesSome time ago I have told you about my plans to try out a solo game with my girlfriend. We pondered over the several types of game we could try and finally settled on a modern horror game.

I am currently working on some ideas for a nice background but it will probably heavily influenced by Call of Cthulhu without being a Mythos game per se. Another source that will have some influence on what I am planning is definitely Roman Polanski’s film “The Ninth Gate”. Like the protagonist of this movie, my girlfriend’s character will probably be a pretty normal person confronted with some supernatural mystery.

So, what system could be suitable for such a campaign? My first idea was using BRP or Call of Cthulhu (which uses a version of the BRP rules), but then I settled on FUDGE? Why FUDGE and not the currently more popular FATE? Although FATE has some very interesting aspects (haha, no pun intended), I prefer the somewhat more classical approach of FUDGE.

I am still in an early planning phase, so your thoughts are welcome. Have you ever tried running a horror/mystery campaign using FUDGE? As always I am looking forward to your comments.

By the way, while researching FUDGE I stumbled upon a couple useful articles, that I just have to share with you:

I won’t probably make use of all these resources but perhaps you find something that interests or inspires you.

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

One thought on “Solo Game with Fudge and Horror”

  1. Actually my first exposure to Lovecraft was in the form of a Fudge game loosely based on "The Dreams in the Witch House." I'd say Fudge is the perfect system for horror games. With such a loose system it becomes impossible to know what a Creature might be capable of. I've been tempted to run a "Little Fears" meets "Kult" using Fudge for a while now.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.