Category Archives: FUDGE

Raising Azazel Fudge Character Creation

Character Creation Basics

I will confess that creating this NagaDemon game has meant I have read the Fudge 1995 rules in detail for the first time. Up until now I have been working off of other peoples derived games and their customisations and interpretations.

So I am now writing up my character creation rules and I am having three primary attributes. These are Mind, Body and Spirit. I was looking at that list for ages and I could not work out what was odd about it until I realised that RPGs seem to prioritise Strength over everything else. I can remember D&D being Str, Int, Wis. Rolemaster has stats in two groups of 5. The first are the development point stats and they start with Con and the second group starts with Str.

I think that Mind, Body, Spirit feels more natural when you say it than Body, Mind, Spirit.

I am giving players 11 points to spend on the three attributes assuming they all start at -3[Terrible]. So a character should end up with one Fair and two Good attributes if they spend their points broadly.

A fourth attribute I am stealing from Ghost Ops and that is Boosts, basically Fudge Points. I think Boosts sounds more dynamic and less fuzzy than Fudge Points. Everyone will get 4 Boost Points at the start of play.

For the skill selection I have stripped out the supernormal skills such as spell casting as I don’t want the starting PCs to have access to magic. This left me with 19 categories and about 150 specific skills.

I am happy with that scope and I am giving players 30 points to spend. The default skill level will be -1[Poor]. No skill can be above Superb.

I am also going to use skill specialisations. So Combat would be a skill category, Swords would be a skill, Rapier would be a specialisation. Each character will get 10 points to be spent on specialisations with no more than 2 points spent on any specialisation.

At the moment I have not included gifts and faults. As I don’t have long to get the game up and running, leaving these out make for a simpler system.

For the GM

I have detailed nine broad character concepts with the character’s reason for becoming involved in the conspiracy. This information is for the GM only. They[the GM] should work this into the character’s back story. These concepts are things like The Journalist, The Law Enforcer, The Cult Survivor, The Hacker, The Curate, The Scientist, The Conspirator, The Investigator and The Mystic.

What I am aiming for is a sort of hidden agenda where without giving the main conspiracy away immediately, it is intrinsically linked to the character.

Artworks

I do have a habit of procrastinating. I think of it as giving myself time to mull over ideas. One nice way to procrastinate is playing with the art to decorate this game. I am thinking along the lines of building it up like a graphic novel. Here is the first panel.

So so far this is all pretty run of the mill except maybe for the GM only element of character creation and the GM having a hidden agenda to weave the conspiracy into the characters’ back stories.

If you want to follow the creation process then I am trying to post more frequent updates to twitter, if you are into that.

Demonic Fudge anyone?

I will not be posting a NagaDemon post every day, this is not an RPGaDay sort of thing but as this is the first official day I thought I would kick it off with a post. I will continue to post updates on twitter using the @PPMGamer account.

So we know the rules are going to be FUDGE. It is also going to be objective FUDGE as I don’t like the subjective labels and scale. I like numbers for attributes and numbers for Target Numbers.

I also know some of that I want included in the game. I was swords, magic and monsters (for that read Demonic horrors).

I also want it to be modern day.

So how to get people to go through the hassle of carrying a sword in modern day London or New Orleans (another potential location for the cultists)?

So demons can only be harmed by iron weapons, which thankfully includes steel. That means that bullets are not going to cut it and you can leave your taser at home too.

So this gives the first hints at the setting and mystical backdrop. Iron has often featured in folklore. I grabbed this from Wikipedia…

“Cold iron” is historically believed to repel, contain, or harm ghostsfairieswitches, and other malevolent supernatural creatures. This belief continued into later superstitions in a number of forms:

I can include all of that in the culture of the game world.

I rather fancied have magic based around rituals and ceremonies rather than whizz bang fireballs and magic missile spells. I was bumbling around wikipedia looking up magical ceremonies and I came across a name, Authur Edward Waite who was into some rather dark stuff back in the 1890s. As it happens there are two of his books on Project Gutenberg. I did a quick Find on the html text for words that I would probably want to see in my magical rituals like ‘circle’, ‘demon’,  ‘Masonic’ and ‘evocation’ and they are all there aplenty. His book is hundreds of pages long so I am not going to read it but it is out of copyright so I will probably lift from it to add flavour and background. I don’t want to go and publish stuff that is potentially offensive so I will take the text into Word and then do a Find/Replaced to insert some made up words in place of anything that I do not feel that comfortable with.

One idea in Waite’s work is that Masons are completely innocent and not into anything dark at all, but within the Masonic hierarchy there is an inner church. I like that. It means that Murder Hobo PCs cannot just walk into a Masonic meeting and feel justified in slaughtering everyone.

So I think I have my rules and I think I have my setting.

I think I really should read the Fudge rules in a bit more detail before bending them but I now have enough to start with. If I go quiet for a few days then it is because I am reading rulebooks!

Oh, yes, the image at the top of this post is from Waite’s treatise on Alchemy which just goes to show that there are some odd people about!

NagaDemon 2018

I am really bad at Naga Demon (National Game Development Month), it is supposed to be for November but once I have an idea and commit to taking part I cannot resist getting started.

So last year I used my Wild West game as my Naga Demon project. Now that is in playtest I have to stop fiddling with it and let people play it and feedback.

So to keep me out of mischief I can get to play with something else. I quite enjoyed rolling out the ideas I was having when I was working on Devil’s Staircase and even the fact that the game was nameless when I started posting about it.

I also have an interest in FUDGE and an ongoing desire to find my perfect FUDGE game.

So this year for NagaDemon I am going to create a fudge based game but I want to create it ‘open book’ style using a series of posts on here to show my workings and my thought processes.

I want swords, I want monsters and I want magic but I don’t want bland generic fantasy with dwarves in this mountain and elves in this forest. Fantasy races were not designed to live in refugee camps or ghettos which is how it feels most of the time in fantasy games.

I have one question, I asked a very similar one earlier today in a dedicated FUDGE group but I will ask it here again as this is a very different audience I think.

If you were the head of a cult using human sacrifices to raise demons and use them to gain mystical knowledge, where in Europe would you base your cult where you think you could get away with this? 

The answer to this will be part of my setting for this new game so as many suggestions as possible please.

Ah, one more thing. Going with the whole open book game design theme. I am intending to post frequent updates to twitter. I have never really go into the whole social media thing as I don’t really have anything to share worth talking about. This project though with each decision I have to make and customising FUDGE to get the feel I am after could be interesting. If you would like to follow my progress then I am using the twitter account @PPMGamer for this*.

This is not intended to be a top down, me telling you what I have done, project but rather I am really open to suggestions and learning from other people’s mistakes. Your opinions matter and I am really interested.

*There is a story behind that account. Two friends and I, Peter Paul and Marcus, had this great idea of starting a games company. It seemed like a wonderful idea and we were all going to become millionaires and just play games all day. Paul and Marcus never didn’t any work so very few games ever got written, I am the first P.