A change of pace

the-thinkerYou may have noticed that recently we didn’t post as often as we used to. That has various reasons. Usually I tried to post at least once per workday and when I ran out of ideas or time to write a post one of the other team members and guest posters filled in.

But there are times when everyone deals with more important things and here at Stargazer’s World personal matters of the team members are always more important than blogging. A while ago Roberto has hinted at some of the reasons why he can’t post as often as he likes. Some of you might also know that Youseph is currently writing his second novel.

Yesterday I had actually finished a post where I explained in detail the reasons why I currently see myself unable to post as often as I like and why a lot of my game design projects are not going anywhere. Alas the stupid iPhone blog tool I used decided to crash and so this post got lost. Perhaps it was for the better. Boring my readers with a long personal post is probably not the best of ideas after all.

Perhaps it’s sufficient to say that I am dealing with some severe stress issues at the time. And some part of that stress is self-induced and related to deep-seated fears I’ve been struggling for a long time. I actually realized that there is a problem just recently and now I have decided to get some therapy to deal with it.

So what does this mean for the blog? I hope not too much. This week I dealt with a lot of stuff that kept me pretty occupied. In the near future I will try to return to a more regular posting schedule, but I am not sure if I can keep up the current pace. I believe three posts per week or in the least two posts per week should be doable. So things might be a bit slower over here, but don’t worry, I won’t stop posting completely. You don’t get rid of me that easily. Winking smile

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

2 comments

comments user
johnkzin

I read you (collective/plural you — all of the Stargazer’s World team) when you’re here. I get both email and RSS feeds of this blog. I’ll miss you when you’re busy with other things. But, real life comes first. I hope I speak for all of us when I say: take care of your real life, manage your stress properly and effectively, and we’ll still be here when you manage to make an update.

comments user
Evil Garden Gnome

Well, I’m glad to find out why there’s been so much radio silence, though I’m sad to hear the reason. I hope you find the help you need. Speaking from experience, seeking therapy is a very difficult decision but definitely beneficial. Good luck.