From time to time I get the urge to run a SF campaign using the setting presented in the Mass Effect series of computer/video games. The game series has been critically been praised for it’s graphics, gameplay and story, but also for the extremely deep and detailed background. The ingame Codex contains a lot of information about known space, alien species, technology, and history.
I found it especially amazing that the creators of this game series also included a lot of background information on topics that don’t even have any impact on the games story. But that is what makes the Mass Effect setting so believable and deep.
In addition to that the game cleverly uses familiar science fiction tropes that help players to get into the story quickly without the need of long explanations. But instead of just presenting us with a overly clichéd universe, there are a lot of interesting twists that keep things fresh. I think you can tell that I love these games.
Recently I preordered Ashen Stars, the latest Gumshoe-powered roleplaying game written by Robin D. Laws. Like Mass Effect it’s a SF (or rather Space Opera) game that makes use of classic Space Opera tropes but cleverly combines them with more modern elements like cyberware and a more grim and gritty outlook.
The Gumshoe system was designed to support investigative campaigns and is surprisingly versatile. When I first read about a Gumshoe SF game I was wondering how an investigative Space Opera campaign could work. But it’s actually pretty easy. Just have a look at a random Star Trek episode: something mysterious is going on, the crew investigates, gets clues, there’s some combat or plot twist, the clues are put together and the mystery gets solved, end credits.
And when you think about it, the story in Mass Effect shares a lot of similarities with this. The protagonist Commander Shepard is on an investigation, trying to find out more about the mysterious Geth/Collectors, and the Reapers they are working for. There are a couple of plot twists and combats, but in the end the clues get put together, the Commander kicks some alien butt and the universe is once again saved.
I have to admit I haven’t read the Ashen Stars preorder PDF that thoroughly. It’s over 300 pages long and in its unlayouted form its not that easy on the eyes. But from what I’ve seen, almost everything needed should be there.
In my opinion the sapient species from Mass Effect should be the easiest to convert. Ashen Stars already contains some guidelines for playing Nonstandard Character Types that could be used to build turian, asari, quarian, salarian or krogan characters easily. Ashen Stars also has rules for starships and starship combat, in case you want this to play a mayor role in your campaign, too.
The only aspect of the Mass Effect universe that could pose some problem are the bionic and tech abilities. In Ashen Stars the Vas Mal species has some psi abilities, that are basically special skills. These could be used as a basis to create bionic and tech abilities, but that probably takes a creative GM.
So what do you think? Could a Gumshoe-powered game be a good fit for the Mass Effect universe or am I on a wrong trail here?
By the way, you still have the chance to preorder the special “Ashen Stars Stellar Nursery Edition”. If you’re a fan of Space Opera RPGs and if you have a soft spot for the Gumshoe system, you should at least consider grasping that opportunity, especially since you get a hardcover copy of the final game signed by Robin D. Laws himself plus some very nice extras for the regular price of the book. You can’t beat that.
This is a really intriguing idea. You nailed the investigative nature of ME so Gumshoe should be a nice fit. I haven’t looked into the PDF yet but whats on the Website made me think of ME when I saw it first. Not sure why though.
Combat is going to be hard to convert. But if you don't care about that…
The standard combat rules from Gumshoe suit me fine, so that's not an issue.
I was thinking the same thing a few days ago, and Ashen Stars was one of the main choices. Could biotics be adapted from some of the Mutant City Blues rules?
My recent post Episode 20- Skullkickers and The Bitter Guy
Hey, that might actually work. Why haven't I thought of this?
If you’re fine with the combat in Gumshoe, then I can’t imagine why it wouldn’t fit. That’s the place where I think Gumshoe’s the weakest. MCB does provide some additional rules which could be borrowed from. Like you I haven’t really jumped into the pdf given the layout- I’m looking forward to the more polished version.
By the way, if you go this way, you should clearly make an adventure with Blasto the Hanar Spectre as an NPC.