My Plans for NaGa DeMon

2011-banner Last week I’ve posted about this year’s National Game Design Month (don’t let you distract by National, everyone may join the fray). I definitely want to contribute something this year, but when it comes to what I want to do I am still drawing a blank.

I still have a couple of old ideas floating around I could pick up for NaGa DeMon but for some reason that doesn’t feel right to me. I want my NaGa DeMon game to be something totally new. But for weeks now my creativity is at an all time low.

Basically I am currently hoping for a great idea that can be turned into a game into a couple of hours to a few days, so that I can use the rest of the month for doing the layout and playtesting the game. My first draft of WR&M was done in just 12 hours or so, so I think it’s not totally impossible to pull something like that off.

So the only thing I need now is inspiration and perhaps a few days of peace and quiet to get back into a creative mood. Wish me luck!

By the way, what are your plans for NaGa DeMon? Are you going to participate? Do you already have an idea what to do? As always any comments are highly appreciated.

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.