We need more good player advice

A lot if not the vast majority of articles, blog posts, videos about roleplaying games are focused on giving advice to game masters. From my experience and observations, most people writing or producing videos about the hobby are game masters themselves and that’s quite understandable that they focus mostly on giving advice to this group. And with a lot of people getting interested in tabletop roleplaying games after the success of shows like Critical Role, new GMs are in high demand. I’d even go so far as to say that the mainstream success of roleplaying games is mostly held back by the lack of GMs in comparison of the number of people interested in playing. With no new GMs around, people quickly switch back to other forms of entertainment including roleplaying games on PC or video game consoles.

But giving advice to new players is also highly important and something we as content creators have to put more emphasis on in the future. Back in the day, most gaming was done at the table with most players being friends, fellow students or coworkers of the GM. Nowadays a lot of games are being played online and more often than not players and GMs don’t know each other. Learning the unspoken rules (which are often called a “social contract”) gets much, much harder. Within a group of friends it’s much more likely that someone points out those unspoken rules and helps a new player to ease in. In random online games this is much less likely.

That’s why I think there should be more resources online and offline to help new players become better players. Especially if you are used to computer games where you’re always the hero of the story, or if your only exposure to tabletop roleplaying games are from watching Critical Role, there will be some misconceptions to deal with. If noone takes the time to clear up these misconceptions these new players might quickly lose interest in the hobby again. That’s why I plan to write a series of posts in 2024 focusing on new players. I’d also like to point people at good player advice out there, so you, dear reader, feel free to let me know of any great posts or videos out there.

Over the years I noticed that getting new people try out tabletop roleplaying games is quite easy but most of these people never stick with it. If we want the hobby to thrive, it’s up to us to change this.

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

3 comments

comments user
ekesleight

I was very lucky in my online group, which has been running for going on eight years now. But there were a couple of occasions when I could easily have blown up my table.

One was in the process of trying to introduce a pair of new players, each of them buddies of (for lack of a better word) a different “faction” of the table. (“Faction” isn’t quite the right word. It’s just that a couple of different sets of pre-established friends came together as part of forming the original group.) They both turned out to be… shall we politely say “unsuited” to navigating the social dynamics.

Since then, I’ve thought having some player advice is a good idea. I actually front-load for any prospective new players as part of a specific vetting process. I also try to remember it myself, as there are certain mistakes and bad habits I can be prone to as a player (especially since I rarely get to be one and can tend toward over-eagerness in that role).

comments user
pixledriven

I would imagine if you polled content creators they would have similar things to say about player-advice content as game publishers – the GMs read/watch/buy all the content. Many, if not most, players don’t even own the core book for the game(s) they play and rely on the GM to bring/have/know everything.

This post, for example, is amazing: https://tao-dnd.blogspot.com/2013/03/how-to-play-character-10000-word-post.html

I would still be very curious to hear how much interest in the content Alexis received after it’s initial posting though.

    comments user
    Stargazer

    I think you make a good point there.
    And thanks for posting the link!