Ad Astra!

For the last weeks I have been working on a science-fiction campaign setting that I call “Ad Astra!”. I have finally finished writing down the background story and descriptions of the various factions and I want to share a few bits with you. Please let me know what you think. Every comment is appreciated.

21ST CENTURY

MarsThe first manned mission to Mars is a success and a semi-permanent research base is established on Mars. A couple of years later the remains of an alien space ship are found under the surface of the red planet’s desert.

The alien technology salvaged from the derelict ship is far beyond human technology. The leader of the research team calls the unknown aliens Elohim. Nobody knows what happened to them and why they crashed on Mars.

A international research team finally uncovers another alien artifact. A huge Elohim jumpgate orbits the Mars moon Phobos. Using alien technology and human ingenuity the scientist and engineers manage to start the millenia-old gate opening a wormhole to the far away Omega Centauri star cluster. Several probes are sent through the wormhole and return with information about several habitable worlds.

22ND CENTURY

Huge colony ships are sent through the wormhole to establish colonies and research outpost on the other side of the wormhole.

The data crystals found in the Elohim ship indicate that the Elohim have tampered with human genome in order to give them abilities like telekinesis and ESP. Using alien technology it’s possible to identifiy people with a latent ESP ability and awake the dormant gene. This is called the “Prometheus Effect”. Over the coming centuries hundred thousands of people are identified as “espers”.

Among the abilities of espers is the capability to attune to Elohim technology. At the end of the 22nd century millions of humans live in the Halley II colony thousands of lightyears away from home, when suddenly the Elohim jumpgate is destroyed.

A NEW BEGINNING

For several hundred years the human colonists fight for survival far away from Earth. There are wars, famines, natural disasters, but in the end the former colonists build a new civilization. In memory of the world left behind they call themselves Gaians and their new homeworld Gaia.

Several hundred years after being stranded on Gaia the former colonists start building space ships again to explore the Halley system.

On Halley III aka Alexandria they find Elohim ruins and more artifacts that allow them to build their first psitech devices. Psitech devices can either be used to grant some basic esper abilities to ordinary humans or greatly enhance the abilities of a talented esper. This technology leads to the first hyperdrive. But even after extensive research the Gaians scientists are unable to build another jumpgate.

If you like to read more about the world of “Ad Astra” let me know in the comments! Then I will post more details on the factions of the Omega Centauri star cluster. And by the way, when you still remember my “Ad Astra!” posts from a few months earlier, you’ll notice that I changed the backstory a bit. The “we don’t know where we come from” idea was perhaps a bit too much to handle. 😉

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

5 comments

comments user
Joshua

I'm interested, I always like this kind of setting stuff.

One suggestion: move the jump gate out to somewhere it's conceivable we've missed seeing a huge object and around something that could conceivably have an object in orbit without it needing to be powered up and holding position…Phobos is dinky and you could throw a baseball hard enough to put it in orbit with a period of about an hour. Let the gate's discovery hinge upon the space-ship technology unearthed on Mars allowing humans get out to, say, Jupiter or Neptune.

<abbr><abbr>Joshuas last blog post..The Pirates Who Don’t Buy ANYTHING</abbr></abbr>

comments user
Stargazer

Hmm, you've got a point. Another idea could be that the jumpgate was covered in dust and rocks over the last millenia so it looked much like an asteroid.

But perhaps I will just put it in orbit around Neptune or something.

comments user
David

I would love to hear more! I think you should stick the jumpgate in the asteroid field, or in orbit of Jupiter.

<abbr><abbr>Davids last blog post..Letters</abbr></abbr>

comments user
Searchonomicon

Wow this sounds really interesting.

Have you developed this in some more detail?

Reminds me of the old Alternity from White Wolf.

Tnx for the read

Searc h

comments user
Stargazer

Check this out: http://www.stargazergames.eu/adventures-campaigns