Hey everyone! I'm a gamer, husband, and father living in Japan. I teach High School English to Japanese kids. I started playing games about 13 years ago and have been blogging about gaming for the last 5 years or so.
So my friends, I come to you in the very odd position of being married to a muggle. I don’t mean the non-magical kind, but rather the non-RPG-interested kind. I got married a couple years ago and my wife has never shown any interest in roleplaying games, or virtually anything geeky whatsoever. Actually, now that I think about it, she probably would have been one of the kids in high school that thought people like me were particularly weird (it’s odd how the heart works sometimes). I have, in the past, made attempts at remedying this OBVIOUS character flaw. Last summer, before I moved to Japan, the wife and I, attended several of the D&D 4e “Encounters”; that was a moderately good time, but my wife could never really get into it. She never really understood what was going on and the constant focus on combat-focused roleplaying simply didn’t work for her.
Now, I am unfortunately stuck in an even bigger pickle. Most of my former gaming group has now left Japan, also, with my son and wife now currently living with me again, in our very, very small Japanese style apartment, I have very little ability to bring anybody over to my place to game (and going anywhere else is pretty much out of the question as well). So, what is the answer to my pickle? How in the world will I ever get to play any roleplaying games ever again??
I think it is about time for another conversion attempt! Let the quest begin!!
Do you remember the first time you saw “The Godfather”? I remember it pretty well. I think I was about seven or eight years old. The movie was too long and I was totally bored by most of it, but I was utterly terrified by the scene with the decapitated horses head. That was some scary sh*t. Fast forward ten years later and I enjoyed the movie a whole lot more; who doesn’t? IMDB lists the Godfather as the 2nd highest rated film of all time (right behind The Shawshank Redemption). So, who wouldn’t want to play an RPG where you get to play the role of a fantastic version of the Don?! That’s right. Nobody.
Crime Pays: A Godfather’s Grimoire, brought to you by Goodman Games, is exactly what every aspiring Godfather needs to run a mob. The book is designed to be used with 4th Edition Dungeons and Dragons; it contains a lot of game system specific content, such as numerous stat blocks for made men and specific NPC’s. However, much of what is covered in the book could easily be applied to virtually any fantasy style game system; hell, a lot of it could be applied to virtually any system that you could come up with.
Well, after quite the long hiatus from the world of the internet, I’m back again, this time to finally finish what I started so many weeks and months ago. I finally bring to you my full review of the Leverage Role Playing Game by Margaret Weis Productions. The company that developed the Cortex Plus rules and has brought you such licensed RPG’s as Smallville (which I reviewed here before), Supernatural, and even Firefly, this time brings you their rendition of the Leverage Television Series from TNT.
For those of you not familiar with the Leverage TV show, I’ll try to break down the premise for you: it’s a heist show; I like to think of it as 1/3 Robin Hood, 1/3 Ocean’s 11, 1/6A-Team, and 1/6th Mission Impossible. If none of those references mean anything to you, you can think of it as a show about a team of specialist, criminal con artists, who work together in order to bring the big evil corporations and rich people of the world to justice for the wrongs they commit against the general, and helpless public. This time around, “the bad guys make the best good guys.”
The Leverage RPG is a licensed take on the TV show. If you understand the premise of the TV show (which by the way is fantastic) then you pretty much get the idea of the game. The RPG itself is a rules light-ish story/character focused game which plays out very much like a TV show would. You play the game in scenes and beats; when the action happens, the beat is where that action goes down.
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