Chimera 2.0 – worth a look? (Updated)

Yesterday fellow RPG blogger Greywulf wrote about the new Chimera 2.0, a quick-to-play multi-genre RPG. After reading his post I headed to the Welsh Piper website and was quite shocked that they want $20 for a 111-paged PDF, which is quite expensive for a rather short indie RPG. But that didn’t keep me from signing up for the newsletter to get access to the free quick start rules.

And I am happy that I’ve done so. From what I’ve seen so far, Chimera 2.0 is quite a treat. Chimera was created with the busy game master in mind. Most of us have a job, family and even kids and don’t have as much time on our hands as we had a couple years ago. So rules-light games that can be run with short or almost no prep time are getting more and more popular. And Chimera fits this bill perfectly.

Characters in Chimera consist of Attributes, a character kit, Skills and Traits. The six Attributes are rated as Below-Average, Above-Average and Average instead of being ranked with numerical values like in most other games. A task’s Target Number is directly linked to the rank of an Attribute. The target number for an action using an above-average attribute is 8 for example. The GM can of course modify this target number according to circumstances.

Character creation is also very fast but gives players some intriguing options. Each character starts with one above-average, two average and three below-average Attribute. Each character then chooses one or more character kits to acquire skills and traits. Each kit also comes with a special perk exclusive to this kit. It is possible and probably even recommended to take even more than one kit during character creation to have a wider access to skills and traits. This is balanced by the improvement cost. Each kit comes with an IC and you can improve your character after a number of game sessions equal to your character’s IC. Players can also choose to take flaws for their characters like Clueless or Unlucky which grants them free improvements during character creation.

Traits give the character special bonuses and/or access to special abilities like magic, while skills represent the character’s learned abilities like Fight or Pilot. Skill tests are made by testing against the linked attributes’ Target Number. When making action rolls players can also use Fate Points to roll additional dice to improve their chance of succeeding. All in all the basic rules are very easy and don’t need any serious number-crunching.

The 20-paged quick start PDF also includes rules for magic powers, gear and combat. Alas the designer did a common mistake: he mentions a few rules or concepts that are not described within the quick start booklet. This may be a ploy to trick more people into buying the full book, but in my opinion that’s just bad form, especially because Chimera really seems to be an interesting game worth a second look. I contacted Erin and told him of my concerns and he actually changed the quick start PDF based on my recommendations! Thanks again, Erin, and I am glad I could help. The quick start PDF concludes with a short introductory adventure which should help you to playtest the rules.

But of course the 20-paged PDF only covers a fraction of what Chimera 2.0 has to offer and although I haven’t bought the full version, yet, I am sure it’s worth it’s price. And when I interpret the announcement on the official website/blog correctly, subscribers of the newsletter should get a serious discount on the purchase of the book. Alas I wasn’t able to find the discount code mentioned. This was a bug, that should now be fixed. If you didn’t get the discount with the newsletter’s welcome letter, just contact Erin using the contact form on his site.

If you are looking for a rules-light game system which allows you to run games in multiple genres, you should give Chimera 2.0 a look. If you are not willing to buy the full version, sign up for the newsletter and give the quick start rules a try. You won’t be disappointed. By the way, you can also buy the the game from RPGNow (RPGNow affiliate link).

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

7 comments

comments user
Phalse

Btw, the discount code is in the "Welcome to the Piper" email. It is in the 3rd paragraph where the blanks are, as shown:

"As a subscriber to The Piper, you're entitled to a 40% discount off our standard prices. When shopping on our site, simply insert the code "_________" during checkout to apply your discount. "

Hope that helps,

Phalse

comments user
Stargazer

Thanks for the tip!

comments user
Stargazer

Strange. I checked the email again and didn't find anything. Maybe Erin changed the text on the "Welcome to the Piper" email some days ago and forgot to put the discount code in again.

comments user
Phalse

That's really weird, let me email it to you. I don't think they will mind since you are subscribed to it also.

comments user
Stargazer

Don't worry, I will just email Erin directly.

comments user
Phalse

NP, sounds good. I just downloaded it earlier here at work and will take a look at it when I get home. I don't think i will have a chance to look at it while I am here today.

comments user
anarkeith

I picked up Chimera v1 after reading Erin's blog about developing v2. I really liked the philosophy behind the rules. I've since picked up v2, and there are several mechanics that I like very much. Overall, I think the system does an excellent job of satisfying one of their stated design goals: a simple system to learn, yet with depth to satisfy those who want to master it. It's simply well done.