Gaming-related plans for 2011 … and a look back at 2010

Last year I posted a long list with things I wanted to do in 2010. And as expected I didn’t actually reach all the goals I’ve set myself. But that’s not necessary a bad thing. Before talking about what I intend to do in 2010 let’s have a look back at my resolutions from 2010.

  • Play some new games
    While I only managed to play one of the games I’ve listed back then, I had the change to play quite a few new games last year. Alas I never played any game for more than a couple of sessions. As in the many years before I was mostly in the GM seat. But we just started playing Deathwatch last week, so I have some hopes I will be able to actually play a bit more.
  • Finish some of last year’s project
    This definitely failed. Both Ad Astra and Thrilling Noir Stories are both pretty much unchanged. But I actually wrote and released WR&M last year. And I am still amazed by how well the game has been received by the community.
  • Do something with Mini Six
    Hmm, another goal that was unfulfilled. I actually ordered a print copy of that fine game in mid-December. Now I am waiting for it to arrive. Economy overseas shipping can take ages!
  • Run a contest on Stargazer’s World
    We actually had quite a few contest in 2010 and I am sure there will be a few more in the new year. So stay tuned!
  • Participate in a gaming-related podcast
    That’s another goal I’ve reached. In August I was interviewed for the Dragonlance Canticle podcast and I was special guest in the GenCon episode of RPG Circus. And besides my fears that my terrible German accent would ruin everything, both recordings worked pretty well.

As it seems I actually reached a couple of goals I set back in 2009. This year I’ve decided I will set only one goal: play more. I have been designing games, blogging about games, writing reviews about games, buying games but I actually played less than in the years before. I am not really happy with that situation.

In 2010 I intend to focus more on actually playing (and running) games. Perhaps I can even find new players to play with or maybe even introduce people to the hobby who actually never even played a role-playing game before.

In my humble opinion we all should make this mission our own: Play More. Run More. Share More. Thanks again to Fred Hicks for reminding me what’s REALLY important.

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

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Anonymous

I created a similar list back in 2009 in the Puerto Rico Role Players group in Facebook, which I did NOT revise in 2010, but did revise before the year closed. Amazingly I met most of them, except for keeping my gaming group smaller, which failed as we are now back to seven players.

Despite playing regularly and this year having played more games and with more people than ever thanks to the aforementioned group, my regular weekly campaign suffered. Due to work and other RL entanglements we only played 44 sessions when I shoot to play at least 46 to 48. So I’ll join the mantra Play More, Run More, Share More!