Sci-Fi Fridays! Wanderers of the Outlands Part I

Welcome dear reader! As part of my renewed efforts to contribute more to the blog in 2014 I’ve decided to start a new Friday topic for the next couple of weeks, maybe months, Sci-Fi Friday. I’ll be using these posts to share with you the background to the upcoming sci-fi campaign I’ll be running for my regular weekly group in a couple of months. Ever since I began posting on the blog I’ve talked about the campaign, in fact I’ve blogged about it extensively. I’ve you’ve missed it, there are the links to those original post:

The very first post (from 2010!): Sci-Fi Setting, Looking for some Feedback…

The most recent version: Wanderers of the Outlands, a Sci-Fi Setting

A post about the alien species of the setting: Ask the Readers: What about alien species?

Although there are other peripheral posts, some linked in the abovementioned postings, the most recent version of the campaign background and the one on alien species should put you up to date on the most important details of the campaign, should this post pique your interest.

Some additional details, I’ll be running this game using the Savage Worlds rules, and while what I intended to share is mostly campaign background, i.e. fluff, if readers are interested I can share my house rules for the game. Let me know…

For the next couple of Fridays I’ll be posting about the campaign. I hope you like it and find it useful. I welcome any feedback or criticism, so be sure to leave your comments. So in a campaign called the Wanderers of the outlands I thought I’d begin by talking a little bit about the setting itself.

I.        The Outlands

Systems Map

The Outlands is a lawless frontier, not defined by space nations or political blocks, but more by individual settlements and planets. This was once an area of expansion for the Mega Corporations before the Great Galactic War. It was never fully developed or extensively settled, some basic terraforming was performed in certain planets, and some was not completed resulting in strangely mixed ecosystems in some planets.

Officially it is a Union protectorate, official designation RW-2-B.7, with no sovereign authority or rule, nor representation in the Union central bureaucracy. There are Regional Administrators haphazardly assigned to certain areas, but since there is no formal structure of government their influence overlaps, or sometimes it fails to reach certain places. The Administrators typically oversee a Way Station, or are assigned to areas such as commerce, health services or Union Patent Authority, among others. Union Armed Forces Commissars, also known as Marshalls, are entrusted with keeping the peace. These Marshalls are typically deputized locals or retired military personnel; they themselves are empowered to deputize other citizens for law enforcement purposes. Marshalls in larger settlements might be the heads of a homegrown police force or militia, working with whatever form of government exists locally. In smaller colonies they may be the sole authority. In their jurisdiction, vaguely defined oftentimes, they answer only to themselves.

Officially Armed Forces Commissars belong to a Security Forces Cadre, these groups of Marshals answer to a superior officer, a Senior Commissar, who is also in charge of dispensing justice under Union law in its protectorates. However if the Marshal cannot present a prisoners to a Senior Commissar for judgment, they may carry out their own sentences. Some local governments have created their own judicial systems, often modeled on Union law, but they exist extra officially, and Marshalls can overstep them; not always practical or safe for a Marshall in large or better organized settlements.

The technology of the Outlands is NOT the technology of the core systems of the Union; it’s not even the second best generic stuff of the Peripheral or former Coalition systems. In the Outlands people make do with whatever is at hand, the remnants of the Great Galactic War, equipment too oft repaired, or black market goods produced in illegal factories operating without Union patents.

There is no faster than light communication anywhere in the Union. There is a courier system based on the old TCGT “ponies” system that has run uninterrupted for centuries, even during the war. The small and fast transports of the old TCGT Courier System were commonly referred to as the “ponies”, since the original model for the ship was a light scout manufactured by the Polodian Shipyards designation P0N13s. Many couriers now use other ships, but the term is part of common slang by now. They travel to the Outlands, only it is infrequent and time consuming.

Outlands Map Names of Systems

See you next Friday for Part II, Space Travel!

Welcome reader, thanks for taking the time to find out just who I am! My name is Roberto, although in the Internet I usually go by the name of Sunglar. Long time pen & paper RPG player, mostly a GM for the better part of that time; some will say that’s because of my love of telling a good story, others because I’m a control freak, but that’s debatable… I was born, raised, and still live in Puerto Rico, an island in the Caribbean, with a small but active gaming community.

I’ve played RPGs for 30 years, and for most of that time I played D&D in all its various permutations, including Pathfinder and I'm currently playing D&D 5th edition. Other games my regular gaming group has played over the last few years include Mutants & Masterminds and Savage Worlds, but I have played many other games through the years, and plan to play many more. I am a compulsive homebrewer and rarely play a campaign I have not created myself.

You can follow me on Twitter as @Sunglar, and find me in Google+ also as Sunglar. I'm very active in Facebook where you can find me posting regularly in the Puerto Rico Role Players group. Looking forward to hearing from you!

2 thoughts on “Sci-Fi Fridays! Wanderers of the Outlands Part I”

  1. Nice setting, love the leet ponies 🙂 Soudns like something I would love to play in. I can´t help mut imagine this: Propably just the name but I always had a thing for this lowish tech Sci Fi as in that movie. Or is there some inspirational link?

    I am of course interested in your houserule tweaks to the SaWo ruleset. One never knows what hidden gems you may have there. Curious about the map: Are all these planets already prepped and described? or are you using them as placeholders?

    As another ressource I can also suggest the blog. The material he writes is for the new Star Wars RPG however his random tables can be useful for all manner of Sci Fi settings and his articles can inspire own ideas to spin off.

    1. Chaosmeister, I’ve adapted a lot of your Savage Space to my game… What can I say, it is a SWEET supplement. Kudos!

      I’m also waiting for the new Sci-Fi Companion to revise what I had worked with the Toolkits.

      I saw Outland in theaters when it came out. I remember loving it, but should re-watch it for the feel. I am going with some tech like artificial gravity and mild terraforming that would NOT fit the look fro that movie, simply to accommodate some of the player’s interest.

      I created a pretty through questionnaire that had some really eye opening results about what the players expect from the campaign.

      Thanks for the link, hope to see you back next week. Thanks for reading, hope to talk more soon!

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