I’ve been feeling a bit under the weather lately but today I pulled myself together to work on this post. Phew! A lot has been happening lately. And there are a couple of things I want to write about.
Earlier today I noticed that Titansgrave: The Ashes of Valkana has already been released on DriveThruRPG. Alas I failed my willpower check and bought it immediately. Luckily it’s an awesome-looking book for a reasonable price. The PDF contains some setting information, a couple of rules for Fantasy AGE, and the full campaign Wil Wheaton has run in his latest Youtube series. I would have hoped for more setting information, but I am sure Green Ronin will release more information in the future.
Apropos DriveThruRPG, they are celebrating their Xmas in July Sale again. So if you feel the need to spend your hard-earned cash on some roleplaying game stuff, you should check out what they have to offer.
In other news I am still struggling with my space opera setting. I’ve been working on various ideas for such a setting for ages now, but alas nothing seems to feel “right”. Everything either ends up being too generic or too close to an existing setting. Sometimes I come up with a great idea, but it just doesn’t work as a roleplaying-game setting. Perhaps I should keep some of those ideas in mind if I ever start writing short stories.
Recently I started rewatching the 1970s Captain Future anime series, and even though it didn’t really help me with my space opera project, it was at least entertaining. Yes, the dialogues are sometimes pretty horrible, and sometimes it’s pretty sexist, but that’s probably because the source material was created in less civilized times. By the way, you should definitely check out the soundtrack of the German version of the series, because it totally rocks!
Recently I read about Worlds in Peril, a superhero game powered by the Apocalypse World rules. Has anyone of you already played this game? Obviously you can learn the rules by reading a comic included in the book. Neat!
I have to admit that while I enjoy these games from the player perspective, I haven’t really wrapped my head around the GM side of things. Do you have any advice for me?
When it comes to running any Apocalypse World based game the best thing to do is read the GM section of the Dungeon World book. I know it sucks hearing, “Hey buy this other book,” but it is the best description of how the game was intended to be run. Plus, it is some of the best advice I’ve ever read about GM’ing in general.