The best-laid plans of mice and men often go awry

Happy New Year everyone! While looking through my posts from the last two years or so I noticed a disturbing trend: I make a lot of plans but they often if not most of the time don’t work out as planned. This also usually leads to me lamenting about this fact on my blog. Sigh…

In most cases my plans are way too ambitious or I am not fully committed to the project. Motivation is also a huge problem most of the time. Even though my depression isn’t as bad as it was some years ago, it’s still there and always lurking just under the surface – waiting for a chance to strike when I am the weakest. It usually punishes me when I am most excited about something like the roleplaying game project I wrote about last time.

I am at the point where I have been so many times. I start a project, work on it enthusiastically for a while and then the doubts creep in. The result: I scrap the whole thing and feel bad about it. I guess my therapist would have a few words to tell me about this behavior. Luckily I don’t have a therapist at the moment. At the moment I can’t change things and I am not sure if I even want to. It’s fun working on new projects even if they don’t turn out as planned.

The work I invested into “The Stargazer’s Legacy” (fitting name for a project that I’ll probably never finish) is not lost. The material I’ve written, the things I’ve learned can still be used in future projects. The only thing I need to stop is feeling bad about myself. Hey, failing is part of life, isn’t it?

So what are my plans for 2024? I don’t know for sure, but I’ll definitely start many new projects and perhaps I won’t feel as bad as before if I don’t finish them.

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.