Tag Archives: Green Ronin

Review: Kobold Quarterly #21

Kobold Quarterly #21 I’m a bit late to the game, but I had a chance to read my very first issue of Kobold Quarterly, which provides content for Dungeons & Dragons 4th Edition, Pathfinder by Paizo, and Green Ronin’s AGE System.

The magazine is reminiscent of Dragon back when you could still get it in print. Much of the material has a similar bent: new classes, in-depth monster articles, scads of new magical items, and it looks like Skip Williams is still answering your rules questions! There is also a letters section, which I have always enjoyed in my magazines.

Let’s touch on some of the articles, shall we?

The Shaman by Mark Radle, art by Rick Hershey

Any class that lets you examine the entrails of animals for a bonus to saving throws is pretty decent in my book! Overall I enjoy this Pathfinder take on a shaman character, though I feel it steps too heavily on the druid in a lot of ways. Is it necessary for every nature-based class to have Wild Empathy, Woodland Stride, Wild Shape, and an animal companion? I do see it a lot. The shaman seeks to spice it up a bit, at least, by making the companion a spirit rather than a normal woodland creature. Also, the class’s use of spontaneous casting seems odd given its otherwise ritualistic nature (with many of its abilities taking rounds or minutes to complete).

I enjoy playing druids, though, and would happily play this in lieu of one. The abilities that do distinguish it from the druid (Blood Divination, Commune with Spirits, Whispers of the Spirits, etc.) are superb. I would just like to see more of them!

Daughters of Lilith by Sersa Victory, art by Claudio Pozas

Unfortunately I just couldn’t get into this article on the ecology of the succubus. Sometimes, when something mysterious is laid bare (no pun intended), it loses its allure. Sersa’s article is an earnest effort at a detached, scholarly interpretation of the life and times of a sex demon in all its unpleasant detail. I’d say it succeeds, yet for that very reason it fails to grab me.

One truly cool thing, though: the Infernal Conspiracy gambit. Once per tier, your character can basically say, hey, that person over there is a succubus who is friendly to my cause. That’s really damn neat. Are gambits a thing? If so, I’ve completely missed them.

It’s a Mystery by Zeb Cook, art by Emile Denis and Jeremy Mohler

These are the kinds of articles I live for, and it is without a doubt my favorite in the whole magazine. I’ve been working on a few off-kilter religions in my own campaign world(s), trying to distinguish them from being "just another pantheon," and this piece is full of invaluable advice. Secret religious and philosophical societies are awesome. Zeb discusses what some underlying motivations for these cults might be, how to join, and the implications of being in one.

I’ll be putting most of the advice in this article to use very soon, I imagine!

Of course, there are several other articles in the issue, including a look at why monotheism isn’t prevalent in fantasy games, and spellcasting backgrounds for the AGE system. Despite a few personal quibbles here and there (nothing is perfect, after all), I  enjoyed this issue and would recommend it to anyone playing one of the three games covered. I look forward to seeing more AGE material within the pages of Kobold Quarterly, and might even break out my Dragon Age box set once more!

Note from the Editor: You can buy this issue of Kobold Quarterly directly from the KQ store for $5.99 (PDF only) or $8.99 (Print+PDF).

Castles & Crusades Unboxing

Based on recommendations from more than one friend and reviews I had been reading on the Internet, (or “tubes” as we say in Alaska) I ordered three Castles & Crusades books from Troll Lord Games. The Players Handbook, Monsters & Treasure and Castle Keepers Guide. I have heard nothing but good things about this game and I wanted to make sure I had a copy sitting on my book shelf for when my group and I where ready to play it. So I ordered it.

Two weeks later the game found its way to my hands. That’s a little more time than most RPG orders I make but, not a big deal to me. Like I said, I wanted the game ready for when my party was ready to try something new.

I picked up the C&C package from my post office yesterday and was a little worried because the box that the books where shipped in was looking a little beaten up. I tried not to let this bother me. In the past I have ordered RPG books from other companies that have come to me in beat up boxes, but the books where perfectly fine. My luck must have run out however, because these books where not in what I would call new condition.

When I got home I opened the box to discover that the packing used to protect the books – wads of brown paper – was only covering one side of the books as you can see in the picture below. The other side was resting against the box. So any bumps, dings, or bangs that the box encounter on this ride to Alaska would effect at least one of the book’s hard covers. Compared to my experience of ordering the Mutants & Masterminds 3rd edition book and Gamemaster’s Kit from Green Ronin, it seems like Troll Lord Games must have a troll in some dark and dusty basement doing all the packaging and mail orders. Green Ronin really set the bar high for how products should be shipped. Amazon.com does not even do it as good as them.

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Mutants & Masterminds 3rd Edition Gamemaster’s Kit Unboxing

This was a great weekend when my wife came home from a trip to the postoffice with my Green Ronin‘s Mutants & Masterminds (M&M) 3rd Edition Gamemaster’s Kit. I ordered this thing so long ago that I had all but forgotten about it. I pulled out my camera and took some quick photos of the items enclosed in the box. As you can see, true to form Green Ronin has made sure that this produced was packaged with care just like all of the products I have ordered from them.

M&M’s Gamemaster’s Kit came with two items. A black and white paperback QuickStart Character Generator and a full color Gamemaster’s Screen.

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