Two Worlds RPG for free

Two Worlds RPGTwo Worlds is an action RPG for PC and Xbox 360. In 2007 RPGObjects created a pen&paper roleplaying game based on that game that was included in the Collector’s Edition of the game. They are now releasing this game for free at their site. You have to register an account there to download your copy of the 74-page PDF.

The PDF itself is looking pretty nice and obviously uses artwork from the game but the layout is really not my cup of tea: a one-column layout and a font size that even my grandma could read with her glasses off. And the font used (reminds me of the font used in Blizzard’s Diablo) probably causes eye cancer. Aside from that, the Two Worlds RPG could be an interesting entry into the pen & paper roleplaying hobby for fans of the video game.

The game uses Fantasy20, a variant of the d20 System which was probably the most logical choice for such a project.

Please note: There is also a version of that book optimized for print but I couldn’t download it. It is possible that this version uses a more readable font and better layout (but I doubt it). If you have more luck downloading the print version, please let me know.

3 comments

comments user
Questing GM

Modern20 for a fantasy game?

<abbr><abbr>Questing GMs last blog post..Word of Wizards – Excerpts: MM2 Giants</abbr></abbr>

comments user
Stargazer

Hmm, I think you're right, that sounds weird. I just checked their site. It says: "rules: Fantasy20" and "Game Lines: Modern20". I think I'll have to correct that in the post then.

comments user
Karizma

I actually ended up getting the Two Worlds Collector's Edition (Don't ask) which came with the rules. The reason why the font is so large is because the book is so small (and hardback for some reason).

The rules were minimal and simple, but the magic was interesting and (unlike WoW RPG) based on the game mechanics.

I'm going to leave my distaste for the video game aside and talk about the rules: Magic comes in the form of "Spell Cars". In order to cast a spell, you need the spell's card. Casting spells costs Mana/Power Points/Magic Points/whatever, and having the card was simply "Having the spell available". HOWEVER, it is possible to stack spell cards. If you want a more powerful version of Fireball, you get a second Fireball Card, and by having two cards, it increased the power of the spell.

It's been too long for me to remember how it worked, or if it worked well, but any new take on magic is worth a look. Just take Scalable Spells from Iron Crown Enterprise's "HARP". Brilliant.