Some of you may still remember that I was working on another RPG project earlier this year, called Gears. In June I decided to put Gears on a backburner and focused more on Warrior, Rogue & Mage. I had put too much pressure on myself and Gears wasn’t really turning out the way I wanted to.
Some days ago, I looked at what I’ve written months ago and started thinking about what I want to change and what I want to keep. The 3d6 roll-under dice mechanic will be mostly unchanged, but the degree of success/failure will play a larger role than before especially when it comes to combat and weapon damage. I’ve also overhauled the skill system. The skill ladder is still there but I made some tweaks. The talent system in Gears will be close to what you’ve seen in WR&M. I also love the Fate points from WR&M, so expect to see something similar in Gears, too.
Overall Gears will still be rules-light but it will definitely more crunchy than WR&M. I have some great ideas for character creation but I don’t want to spill the beans right now. But rest assured that Gears is not dead yet!
[…] Gears is not dead yet from Stargazer’s World (stargazersworld.com) […]
[…] Gears is not dead yet from Stargazer’s World (stargazersworld.com) // Book, Books, Michael Wolf, RPG, RPGs, Reviews, Role-playing game, Stargazer Games, people Armor, book, Core Rulebook, Creative Commons, Defense, Exploding Die, Fate, game, Hit Points, Mage, Magic, Magic Items, Mana, Michael Wolf, Non-player character, PDF, Rogue, Roleplaying, rules, Skills, Stargazer, Stargazer Games, Talents, Warrior, Warrior Rogue & Mage, WR&M Book Review: Advanced Feats: The Summoner’s Circle by Sigfried Trent of Open Design » […]