Stargazer Games presents … BADASS!

Have you ever wanted to play a game that kicks that logic in the face, twists its arm behind its back and makes it cry for its momma? Jay Steven Anyong’s BADASS is exactly that game. In this rules-light roleplaying game filled with pure awesomesauce and badassery you can kick a reinforced metal fire door down off its hinges, catch a bullet with your teeth or slice through an Abrams tank with your katana!

Mere words are not enough to describe the full extent of what BADASS is, so let me show you a few pages from this upcoming game:

badass_page_01 badass_page_03 badass_page_05
badass_page_09badass_page_07 badass_page_28

Jay and I are currently working hard to get the game released. Although we are pretty badass ourselves, we still need a few days to get everything done. So stay tuned!

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

3 thoughts on “Stargazer Games presents … BADASS!”

  1. On the surface of it, this looks to be pretty cool! Of course, just how the system tries to realize the theme will be a primary determinant of how much fun the game is to play, but such concerns can wait until there is more information available. At present, the idea of the game is super cool and I can't wait to hear more! Will this game be for sale or a free download? You say rules lite, just how lite? 20 pages? 100 pages? more? While page count alone doesn't decide system complexity, in the absence of anything else, it can serve as an approximate measure.

    1. The game will be a free download and it will even be licensed under Creative Commons Attribution-Non Commercial-Share Alike. The rules are pretty rules-light and fit easily on about 28 pages right now.

      By the way, we plan to release the game next week if nothing unforeseen happens.

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