Ask The Readers: FUDGE Roll Call!

Recently when I was looking for an idea for a blog post, #stargazersworld regular and Fudge enthusiast Jonas “fudgebob dicepants” Susara came up with the idea of the “Fudge Roll Call”. Fudge is one of those games that aren’t that often in the limelight nowadays. But both Jonas and I believe that there are a lot of dedicated Fudge fans out there.

So this post calls out to you Fudge fans out there! Please let us know when you are out there, and tell us if you have written, designed, GMed,or played Fudge before. When did you first come into contact with Fudge and what did you like about it. You get bonus points if you tell us a bit about what you’ve done with Fudge so far!

Please share your comments below! As always your feedback is highly appreciated!

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

25 thoughts on “Ask The Readers: FUDGE Roll Call!”

  1. I’m actually quoted in one of the published versions of FUDGE (the one with the white cover) because I was quite a FUDGE activist back in the day. I was cited saying something to the effect that FUDGE was a complete game but also a toolkit to make your own complete game.

    I still have 16 FUDGE dice in my dice bag despite not having played any RPG since 2001 or so.

  2. I’m a loyal Fudge fan, but haven’t yet had the chance to play or GM the game. At some point I’d love to work on either writing new material for Fudge, or help clarify existing material.

    I came into brief contact with Fudge a while back, but it wasn’t until FATE came along that I really gave Fudge a fair shake. After reading through the 1995 rules, I picked up the 10th anniversary book, and have loved what I’ve read thus far.

    I find the Fudge dice / resolution mechanic to be exceptionally elegant, and I’d love to see more new material written for Fudge.

  3. I’ve played Fudge since 1999 or so, a while after discovering it on the Internet. My first game was a quick Ars Magica inspired adventure done while travelling and having no materials at hand.

    That worked so well, that I converted both my Jhendor (RuneQuest) and Aventurien campaigns to use Fudge, and a good friend did the same for his campaign.

    Recently we replaced the bidding-based conflict resolution system in our Mortal Coil campaign with FUDGE dice-rolling. Simple and elegant.

  4. Ah, Fudge… I so loved that game, akthough it was always a tough sell to convince my players to try it out. It was so different from anything else out there that I think it intimidated a lot of people.

    I have GMed and wrote for Fudge. Back in the day when the webzine Fudge Factor was on the go I wrote for them and helped edit it near the end. I was really sad to see that site shut down due to a combination of infighting within the Fudge community and an overall lack of submissions. Being there for its demise really took away my enthusiasm for playing Fudge & I haven’t pushed it since. I do still love that system though, perhaps the time is right for a resurgence of interest in Fudge?

  5. I’ve been a Fudge fan, player, and GM since 1996. I’ve written a few incarnations of Fudge based rules (SLUDGE, Fudgepark, GLUE, and am currently working on a TWERPS+WRM+SHERPA+FUDGE mashup that will probably be called TWERPAGE).

  6. Haven’t RPG’d in years, and Fudge came in just as I was becoming too busy for games. (sigh) But I did make an exception for this new, easy-yet-realistic-yet-friendly game that seemed based on a philosophy that I’d used since the first day I ever GM’d (1978). And that philosophy was: Just Fudge it! So I’ve played a wee bit, GM’d a wee bit, and solo’d a few times…and it reawakened my interest in gaming. I guess I just can’t stay away after all.

  7. I’ve been a Fudge player for a while. And eventually switched my long running D&D game over to Fudge back in 2005. Haven’t looked back since and now use only Fudge when I game as a GM.

  8. Ever since I saw Fudge talked about in Shadis magazine in the late 90’s, I’ve been all about Fudge. It’s only recently that I’ve been seriously doing anything with it, but I have played it a few times since I first downloaded the rules.

    Currently, my entire business venture is revolving around it. I recently released a free version of a game, Heroes of Oz, based on the Oz books on RPGNow (It’s called Instant Oz), and am writing about 3 adventures for it as well as working on the core rulebook and a computer-based tutorial for Instant Oz as well as one for Fudge itself using the Ren’py game engine.

    I’ve also been revising the FAST game originally by David Bezio. Since he’s calling a non-Fudge game FAST right now, and there’s also a CC-licensed also called that, I’m trying to think of a new name for it.

    Lastly, I’m working on a toolkit-style supers system to run my open-licensed superhero/fantasy universe.

    The game has always exciting me, even with some of the community problem other have talked about (hey, if fandoms swayed me from things I like, I’d have abandoned Oz a long time ago). I’m hoping to make 2012 a real year for Fudge awareness. Go Fudge!

  9. I’ve been a loyal Fudge player/GM for many, many years. I also think I have a credit in the white-cover book, and the Fudge logo that I designed in on the brown dice bags. 🙂

    I’m also in the process on writing up the rules for my Unpossible Heroes comedy supers game, which I hope to publish in the near future.

  10. I ran FUDGE many years ago. A Buffy game and then a short-lived vampire hunter game. In recent years my FUDGE dice have naught but gathered dust.

  11. I’ve GMed a bit of Fudge (well, a lot), and was the main author for A New Dimension To Gunfire, though most of the work I’ve actually released has been system neutral.

  12. Well, never played Fudge, however I bought LOT of FATE-based RpGs… Legends of Anglerre, Strands of Fate, Dresden Files RpG etc. Great system very flexible and right level of crunchiness!

  13. I subscribed to the FUDGE RPG Community on Yahoogroups in 2008, and since them I game-mastered or played many Fugde games [either vanilla, home tweaked or brewed, or straight Fudge products (from Grey Ghost like Deryni, Terra Incognita… or other publishers like The Collectors, or Carnivore Games -Now Playing, Ghost of the Lady Grace, The Unexplained-) or family members (close familly like Fate, or more remote as The Shadow of Yesterday).
    Fudge is a great toolkit to make your own game, and a very simple way of playing anything very quickly without having to learn new rules.
    It’s a very good game to introduce people to RPG, the adjectives and the very descriptive ways of Fudge being intuitively understood by beginners.
    Fudge Games are easy to tweak to your liking if you know Fudge, and there is great material, both on the net and published, to provide you hours of play with friends !

    PS: Of course a have quite some Fudge dices 🙂 but I quite often use D6 instead (D6-D6 or 4d6 with 6for+ and 1for-) and the first Fudge Game I played -I ignored it was based on Fudge then 😉 was using a table to simulate the Fudge dices !

  14. I’ve loved Fudge ever since discovering it on the Internet (1998, I think). It’s my only system.

  15. I discovered FUDGE rather late in 2008 and after a few experiments used it to test a few flavors for use with horror gaming. I found it to be well received at conventions and a good and simple system for one shots and short campaigns. I think it makes a very good tool kit and is very useful for bringing folks into the RPG fold due to the ease of play. Well worth mention is its younger sibling, FATE which has some excellent implementations. FUDGE is a nice compact little system.

  16. Like most long time RPG’ers, I started on classic (white box) D&D, moved to AD&D (1st edition) and, looking for something much more flexible, moved to GURPS. I was an early contributor to FUDGE – helping contribute the idea you can apply FUDGE traits to equipment as well – and switched from GURPS to FUDGE as FUDGE was being developed. I have stayed with FUDGE ever since. The game mechanics are the most simplest, elegant, flexible, and, I would argue, realistic, in the industry. It is very easy to create adventures and setting and to run them and a blast to play using the word based traits and FUDGE action resolution.

  17. I first encountered FUDGE on the interwebs back in 2000. I ran a campaign using the brilliant FUDGE Invasion setting. I tend to do a lot more reading/tweaking than actual playing with most of the games I own, and I’ve found myself using FUDGE more often than any other system for that purpose. I’ve run Top Secret and Talislanta sessions with FUDGE rules, as well as a zombie apocalypse campaign with slightly modified (RISUS-inspired) FUDGE rules.

    I own the ’95 rules and Deryni, but I’ve always appreciated the tons of free stuff that users have created over the years (although much of it is sadly lost, even with the Wayback Machine).

  18. Fudge is probably the game I’ve GM:ed the most.
    The 4dF mechanic + adjective ladder is still my favorite way to roll.
    But I’ve come to want games where there are rules for the GM—either »story now« type games, or OSR type games.

    My ideal would be one of those but that still was centered on the 4dF + adjective system.

  19. I am a Fudge fan and designer. After falling in love with Fudge a couple of years ago, I decided to make it the basis for my first full-length RPG, Psi-punk, which I am currently (as of 08/14/2012) running a Kickstarter campaign for.

    Fudge definitely needs some more exposure, and that’s one of the things I’m aiming to do with Psi-punk.

      1. I’d love to contribute save for two things: 1. I have no job. 2. Punk stuff utterly bores me; cyberpunk bores me electronically.

  20. 2006, The Original Jeff was running floating Pendragon-ish Fudge on the Fly games at the used bookstore, where my rigorous1st Ed group of three years met, to ease people into the light as a feather mechanic. It was a blast!

    Later we ran a Buffy “White Hat” campaign using Over the Fudge.

    Since, I’ve used it now and then for one offs. Gamers are freaked by the dice.

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