My Gamer ADD is again in Full Swing

At the moment thousands of ideas are rushing through my head. I am looking at various roleplaying games at the same time, think about converting others, look into what’s coming up in the next few months, while not doing anything productive. Every time I start to work on a project, I see something new which grabs my attention.

With so many options available to us nowadays it’s often hard to concentrate on one thing. I own countless roleplaying games, settings, adventures, and other gaming material. Every day I have new ideas what Story/setting from another media I would love to turn into a roleplaying game. On the one thing, this constant stream of ideas and cool things to look at is great, but sometimes it keeps me from actually making decisions and/or stick to a campaign once I actually started running it.

Currently I am looking for what to run in the next months. My weekly group had some problems recently. One player left, while there was some kind of row between two others. At the time we had just talked about the changes I wanted to implement into our Buck Rogers game. Since then we haven’t actually picked the campaign up again, and I am not sure if I really want to. The last session where we actually played was not a lot of fun, and I have the feeling I ran things into ground. So I am looking for something new and exciting for 2017.

RIFTS is – as you may have noticed – high up on my list of contenders. It’s over-the-top, wacky, weird and can be tremendous fun – a perfect fit, for my friends. I am also pretty sure my wife will love the fact that RIFTS allows you to play dragons. Zwinkerndes Smiley

The Unexplained is another very interesting game, although I am not sure if it is suited for a long-term campaign. But I am sure it would work great for a smaller campaign or just one-shots. Running a haunted house scenario for example is always a blast.

I recently had a second look at Sine Nomine Publishing’s Godbound and it’s an awesome read. It sound a bit like like an OSR Exalted, which is brilliant. Currently I am waiting for the hardcover version I ordered to arrive.

My game on New Year’s Eve inspired by Darkest Dungeons was a great success and for a while I was tempted to make some plans for a more long-term Darkest Dungeon game. For my New Year’s Eve game I used pregenerated characters based on White Box with some house-rules. For a more long-term campaign I would probably switch to Fantastic Heroes & Witchery, since this is one of the more generic OSR games I am currently enamoured with.

And then there’s my project to create a Fallout pen & paper roleplaying game based on a heavily simplified SPECIAL system, which are the mechanics used in the computer games. I actually even created a pretty badass character sheet, but most of the rules haven’t been written down yet. After reading The Unexplained I am also tempted to work on Fallout Fudged again. Unfortunately I lost a lot of the material I created for it due to a HDD crash, but some of it is still on my Obsidian Portal site.

And don’t get me started on my on-going quest to run a Traveller-style game using either Mongoose Traveller 1st Edition or the Cepheus Engine. Unfortunately I can’t decide whether I want to use the Third Imperium setting, something of my own design, or one of the third party settings available.

As you can see, I my plans and ideas are all over the place again. In a way it feels good, since I’ve had long periods during which my excitement for roleplaying games was definitely dampened. On the other hand I have a hard time making up my mind, and just as I find something interesting, the next shiny thing comes along. Smiley mit geöffnetem Mund

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.