Ad Astra: The Psitech League

Almost as powerful as one of the major nations of the Star Ocean is the Psitech League. Without Espers interstellar travel would be impossible and the League is the largest and most influential group of Espers in the Omega Centauri cluster. But although the Psitech League could easily misuse these powers they’ve decided against doing so. Instead they always strive to work in the best interest of all humans: Espers and “normals” alike.

“Millenia ago, an alien species, we call the Elohim, tampered with human genome to create humans with extraordinary abilities. Espers are today the backbone of our species’ voyage to the stars. We are the Elohim’s legacy!” – Unknown esper

When human astronauts found the remains of an alien space ship on Mars, humanity was changed forever. One result of the research of Elohim technology was the “Prometheus Effect” that allowed to awaken the dormant gene that the Elohim had introduced into the human genome. When an esper’s abilities emerge they are often uncontrolled and it takes some training to master psionic abilities. So the Psionics Institute was founded to research psionics and train new espers. In these years the majority of society had a cautious if not hostile stance against espers. Especially people with strong telepathic abilities were feared. So the Institutes second mission was control of espers and their abilities.

As reaction on the Institute’s new mission espers started to organize themselves in the Espers Union, that was organized similiar to a worker’s union. The Espers Union fought for the rights of people with psionic abilities and gained more and more influence over the years. When the colonization of Halley II began, especially espers saw this as a chance for a new beginning. When the jumpgate closed the Espers’ Union took control of all Psionics Institute facilities. In the turmoil of the early years the goverment of the colony grudgingly gave in and didn’t move against the espers. Over the years espers showed their value to humanity. Without espers a lot of the secrets of the Elohim would never have discovers and fear and hostility were replaced with respect.

The Psitech League of today is the modern version of what the Espers Union and the Psionics Institue were back in the early days of Gaia. When someone with a latent psionic ability is found the Psitech League will use the “Prometheus Effect” to awaken his potential and train him in his abilities. But the Psitech League is much more than that.

With the discovery of the Elohim data cache on Alexandria the League created a xenoarchaeology and exploration division that was meant to find out more about the Elohim and their psionic-based technology. With the discovery of the psitech hyperdrive the espers actually gained monopoly on interstellar travel, because only espers are able to initiate a hyperspace jump sequence. So it’s no surprise that the League grew in money and power. But instead of misusing their influence the League has always tried to work in the best interest of all humanity.

The Psitech League owns and finances not only the Gaian Academy for Applied Psionic Sciences on Aeon, but also organizes xenoarcheological digs all over the Star Ocean and several of the leading hyperdrive technology experts are members of the League.

Of course not all registered espers are members of the Psitech League. Especially the Tovenaar Empire has made sure that the espers in their employ have severed their ties to the League. Their espers are mandatory members in the Mindwalker Corps, a quasi-military organization totally loyal to the General-Emperor.

The next installment of my Ad Astra series will finally shine some light on the most secretive organization in the Star Ocean: the Twilight Star.

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team. In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games. Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.